Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-27 19:01:18 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-27 19:01:18 +0300
commit55b24bef557922b8f51cf993b12047e980e43617 (patch)
tree7a9dd18a1d096e71e94406fb1ceecf233fa4e3af /source/blender/depsgraph/intern/nodes/deg_node.h
parent3d86a5bc72a63b1ef8b165d68a1806d0abf0a8ac (diff)
Depsgraph: Cleanup and code simplification
This is mainly a maintenance commit which was aimed to make work with this module more pleasant and solve such issues as: - Annoyance with looong files, which had craftload in them - Usage of STL for the data structures we've got in BLI - Possible symbol conflicts - Not real clear layout of what is located where So in this commit the following changes are done: - STL is prohibited, it's not really predictable on various compilers, with our BLI algorithms we can predict things much better. There are still few usages of std::vector, but that we'll be solving later once we've got similar thing in BLI. - Simplify foreach loops, avoid using const_iterator all over the place. - New directory layout, which is hopefully easier to follow. - Some files were split, some of them will be split soon. The idea of this is to split huge functions into own files with good documentation and everything. - Removed stuff which was planned for use in the future but was never finished, tested or anything. Let's wipe it out for now, and bring back once we really start using it, so it'll be more clear if it solves our needs. - All the internal routines were moved to DEG namespace to separate them better from rest of blender. Some places now annoyingly using DEG::foo, but that we can olve by moving some utility functions inside of the namespace. While working on this we've found some hotspot in updates flush, so now playback of blenrig is few percent faster (something like 96fps with previous master and around 99-100fps after this change). Not saying it's something final, there is still room for cleanup and API simplification, but those might happen as a regular development now without doing any global changes.
Diffstat (limited to 'source/blender/depsgraph/intern/nodes/deg_node.h')
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node.h227
1 files changed, 227 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/nodes/deg_node.h b/source/blender/depsgraph/intern/nodes/deg_node.h
new file mode 100644
index 00000000000..d79d3d2348d
--- /dev/null
+++ b/source/blender/depsgraph/intern/nodes/deg_node.h
@@ -0,0 +1,227 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * Original Author: Joshua Leung
+ * Contributor(s): None Yet
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/depsgraph/intern/depsnode.h
+ * \ingroup depsgraph
+ */
+
+#pragma once
+
+#include "intern/depsgraph_types.h"
+
+struct ID;
+struct GHash;
+struct Scene;
+
+namespace DEG {
+
+struct Depsgraph;
+struct DepsRelation;
+struct OperationDepsNode;
+
+/* *********************************** */
+/* Base-Defines for Nodes in Depsgraph */
+
+/* All nodes in Depsgraph are descended from this. */
+struct DepsNode {
+ /* Helper class for static typeinfo in subclasses. */
+ struct TypeInfo {
+ TypeInfo(eDepsNode_Type type, const char *tname);
+
+ eDepsNode_Type type;
+ eDepsNode_Class tclass;
+ const char *tname;
+ };
+
+ /* Identifier - mainly for debugging purposes. */
+ string name;
+
+ /* Structural type of node. */
+ eDepsNode_Type type;
+
+ /* Type of data/behaviour represented by node... */
+ eDepsNode_Class tclass;
+
+ /* Relationships between nodes
+ * The reason why all depsgraph nodes are descended from this type (apart
+ * from basic serialization benefits - from the typeinfo) is that we can have
+ * relationships between these nodes!
+ */
+ typedef vector<DepsRelation *> Relations;
+
+ /* Nodes which this one depends on. */
+ Relations inlinks;
+
+ /* Nodes which depend on this one. */
+ Relations outlinks;
+
+ /* Generic tag for traversal algorithms */
+ int done;
+
+ /* Methods. */
+
+ DepsNode();
+ virtual ~DepsNode();
+
+ virtual string identifier() const;
+ string full_identifier() const;
+
+ virtual void init(const ID * /*id*/,
+ const string &/*subdata*/) {}
+
+ virtual void tag_update(Depsgraph * /*graph*/) {}
+
+ virtual OperationDepsNode *get_entry_operation() { return NULL; }
+ virtual OperationDepsNode *get_exit_operation() { return NULL; }
+};
+
+/* Macros for common static typeinfo. */
+#define DEG_DEPSNODE_DECLARE \
+ static const DepsNode::TypeInfo typeinfo
+#define DEG_DEPSNODE_DEFINE(NodeType, type_, tname_) \
+ const DepsNode::TypeInfo NodeType::typeinfo = DepsNode::TypeInfo(type_, tname_)
+
+/* Generic Nodes ======================= */
+
+struct ComponentDepsNode;
+struct IDDepsNode;
+
+/* Time Source Node. */
+struct TimeSourceDepsNode : public DepsNode {
+ /* New "current time". */
+ float cfra;
+
+ /* time-offset relative to the "official" time source that this one has. */
+ float offset;
+
+ // TODO: evaluate() operation needed
+
+ void tag_update(Depsgraph *graph);
+
+ DEG_DEPSNODE_DECLARE;
+};
+
+/* Root Node. */
+struct RootDepsNode : public DepsNode {
+ RootDepsNode();
+ ~RootDepsNode();
+
+ TimeSourceDepsNode *add_time_source(const string &name = "");
+
+ /* scene that this corresponds to */
+ Scene *scene;
+
+ /* Entrypoint node for time-changed. */
+ TimeSourceDepsNode *time_source;
+
+ DEG_DEPSNODE_DECLARE;
+};
+
+/* ID-Block Reference */
+struct IDDepsNode : public DepsNode {
+ struct ComponentIDKey {
+ ComponentIDKey(eDepsNode_Type type, const string &name = "")
+ : type(type), name(name) {}
+
+ bool operator== (const ComponentIDKey &other) const
+ {
+ return type == other.type && name == other.name;
+ }
+
+ eDepsNode_Type type;
+ string name;
+ };
+
+ void init(const ID *id, const string &subdata);
+ ~IDDepsNode();
+
+ ComponentDepsNode *find_component(eDepsNode_Type type,
+ const string &name = "") const;
+ ComponentDepsNode *add_component(eDepsNode_Type type,
+ const string &name = "");
+ void remove_component(eDepsNode_Type type, const string &name = "");
+ void clear_components();
+
+ void tag_update(Depsgraph *graph);
+
+ void finalize_build();
+
+ /* ID Block referenced. */
+ ID *id;
+
+ /* Hash to make it faster to look up components. */
+ GHash *components;
+
+ /* Layers of this node with accumulated layers of it's output relations. */
+ int layers;
+
+ /* Additional flags needed for scene evaluation.
+ * TODO(sergey): Only needed for until really granular updates
+ * of all the entities.
+ */
+ int eval_flags;
+
+ DEG_DEPSNODE_DECLARE;
+};
+
+/* Subgraph Reference. */
+struct SubgraphDepsNode : public DepsNode {
+ void init(const ID *id, const string &subdata);
+ ~SubgraphDepsNode();
+
+ /* Instanced graph. */
+ Depsgraph *graph;
+
+ /* ID-block at root of subgraph (if applicable). */
+ ID *root_id;
+
+ /* Number of nodes which use/reference this subgraph - if just 1, it may be
+ * possible to merge into main,
+ */
+ size_t num_users;
+
+ /* (eSubgraphRef_Flag) assorted settings for subgraph node. */
+ int flag;
+
+ DEG_DEPSNODE_DECLARE;
+};
+
+/* Flags for subgraph node */
+typedef enum eSubgraphRef_Flag {
+ /* Subgraph referenced is shared with another reference, so shouldn't
+ * free on exit.
+ */
+ SUBGRAPH_FLAG_SHARED = (1 << 0),
+
+ /* Node is first reference to subgraph, so it can be freed when we are
+ * removed.
+ */
+ SUBGRAPH_FLAG_FIRSTREF = (1 << 1),
+} eSubgraphRef_Flag;
+
+void deg_register_base_depsnodes();
+
+} // namespace DEG