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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-12 01:01:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-12 01:07:44 +0300
commitcfbd605567f48229a923df382baf6db98fbafc61 (patch)
treed4218c49672047d6c3b37517034660b3b5dcd966 /source/blender/depsgraph/intern
parent71a57a37b2eebbed53b5335019287b4df9c30519 (diff)
parent7212ebd09f9720883581221be923ae5e97ff5d76 (diff)
Merge branch 'master' into blender2.8
Conflicts: intern/cycles/blender/addon/ui.py source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/particle.c source/blender/blenkernel/intern/particle_distribute.c source/blender/blenkernel/intern/texture.c source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c source/blender/editors/physics/particle_edit.c source/blender/editors/physics/particle_object.c source/blender/editors/transform/transform_snap_object.c
Diffstat (limited to 'source/blender/depsgraph/intern')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc11
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc28
2 files changed, 20 insertions, 19 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 2bff86b9932..6bf9dbe3e54 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -938,11 +938,6 @@ void DepsgraphNodeBuilder::build_obdata_geom(Scene *scene, Object *ob)
// TODO: "Done" operation
- /* ShapeKeys */
- Key *key = BKE_key_from_object(ob);
- if (key)
- build_shapekeys(key);
-
/* Modifiers */
if (ob->modifiers.first) {
ModifierData *md;
@@ -978,6 +973,12 @@ void DepsgraphNodeBuilder::build_obdata_geom(Scene *scene, Object *ob)
return;
}
+ /* ShapeKeys */
+ Key *key = BKE_key_from_object(ob);
+ if (key) {
+ build_shapekeys(key);
+ }
+
build_animdata(obdata);
/* nodes for result of obdata's evaluation, and geometry evaluation on object */
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index d9b1722c064..9ca42e1e7d5 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1299,20 +1299,20 @@ void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
}
/* IK Solvers...
- * - These require separate processing steps are pose-level
- * to be executed between chains of bones (i.e. once the
- * base transforms of a bunch of bones is done)
- *
- * - We build relations for these before the dependencies
- * between ops in the same component as it is necessary
- * to check whether such bones are in the same IK chain
- * (or else we get weird issues with either in-chain
- * references, or with bones being parented to IK'd bones)
- *
- * Unsolved Issues:
- * - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building
- * - Animated chain-lengths are a problem...
- */
+ * - These require separate processing steps are pose-level
+ * to be executed between chains of bones (i.e. once the
+ * base transforms of a bunch of bones is done)
+ *
+ * - We build relations for these before the dependencies
+ * between ops in the same component as it is necessary
+ * to check whether such bones are in the same IK chain
+ * (or else we get weird issues with either in-chain
+ * references, or with bones being parented to IK'd bones)
+ *
+ * Unsolved Issues:
+ * - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building
+ * - Animated chain-lengths are a problem...
+ */
RootPChanMap root_map;
bool pose_depends_on_local_transform = false;
for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {