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authorSergey Sharybin <sergey.vfx@gmail.com>2019-06-07 12:27:34 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-06-07 12:59:30 +0300
commit7081935a307b1dbdb3d8c564611c5f82c45d1ec2 (patch)
treedb4247dd2a668b125c2b11a2d82fb984575716d9 /source/blender/depsgraph
parentd4a5691d0fd5be0517968a95ebbe84778fb82b3a (diff)
Sequencer: Fix missing sound from nested scene strips
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_map.h3
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc14
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc17
3 files changed, 30 insertions, 4 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_map.h b/source/blender/depsgraph/intern/builder/deg_builder_map.h
index dd124e07a00..0767837a587 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_map.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_map.h
@@ -40,10 +40,11 @@ class BuilderMap {
TAG_SCENE_COMPOSITOR = (1 << 4),
TAG_SCENE_SEQUENCER = (1 << 5),
+ TAG_SCENE_AUDIO = (1 << 5),
/* All ID components has been built. */
TAG_COMPLETE = (TAG_ANIMATION | TAG_PARAMETERS | TAG_TRANSFORM | TAG_GEOMETRY |
- TAG_SCENE_COMPOSITOR | TAG_SCENE_SEQUENCER),
+ TAG_SCENE_COMPOSITOR | TAG_SCENE_SEQUENCER | TAG_SCENE_AUDIO),
};
BuilderMap();
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 9bdc815518d..64e5455dcbe 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1582,7 +1582,8 @@ void DepsgraphNodeBuilder::build_scene_sequencer(Scene *scene)
if (scene->ed == NULL) {
return;
}
- Scene *scene_cow = get_cow_datablock(scene_);
+ build_scene_audio(scene);
+ Scene *scene_cow = get_cow_datablock(scene);
add_operation_node(&scene->id,
NodeType::SEQUENCER,
OperationCode::SEQUENCES_EVAL,
@@ -1593,6 +1594,14 @@ void DepsgraphNodeBuilder::build_scene_sequencer(Scene *scene)
if (seq->sound != NULL) {
build_sound(seq->sound);
}
+ if (seq->scene != NULL) {
+ build_scene_parameters(seq->scene);
+ }
+ if (seq->type == SEQ_TYPE_SCENE && seq->flag & SEQ_SCENE_STRIPS) {
+ if (seq->scene != NULL) {
+ build_scene_sequencer(seq->scene);
+ }
+ }
/* TODO(sergey): Movie clip, scene, camera, mask. */
}
SEQ_END;
@@ -1600,6 +1609,9 @@ void DepsgraphNodeBuilder::build_scene_sequencer(Scene *scene)
void DepsgraphNodeBuilder::build_scene_audio(Scene *scene)
{
+ if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_SCENE_AUDIO)) {
+ return;
+ }
add_operation_node(&scene->id, NodeType::AUDIO, OperationCode::SOUND_EVAL);
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index a1f8c59f936..a0f10e560fa 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -2331,6 +2331,8 @@ void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene)
if (scene->ed == NULL) {
return;
}
+ build_scene_audio(scene);
+ ComponentKey scene_audio_key(&scene->id, NodeType::AUDIO);
/* Make sure dependencies from sequences data goes to the sequencer evaluation. */
ComponentKey sequencer_key(&scene->id, NodeType::SEQUENCER);
Sequence *seq;
@@ -2342,11 +2344,22 @@ void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene)
add_relation(sound_key, sequencer_key, "Sound -> Sequencer");
has_audio_strips = true;
}
- /* TODO(sergey): Movie clip, scene, camera, mask. */
+ if (seq->scene != NULL) {
+ build_scene_parameters(seq->scene);
+ /* This is to support 3D audio. */
+ has_audio_strips = true;
+ }
+ if (seq->type == SEQ_TYPE_SCENE && seq->flag & SEQ_SCENE_STRIPS) {
+ if (seq->scene != NULL) {
+ build_scene_sequencer(seq->scene);
+ ComponentKey sequence_scene_audio_key(&seq->scene->id, NodeType::AUDIO);
+ add_relation(sequence_scene_audio_key, scene_audio_key, "Sequence Audio -> Scene Audio");
+ }
+ }
+ /* TODO(sergey): Movie clip, camera, mask. */
}
SEQ_END;
if (has_audio_strips) {
- ComponentKey scene_audio_key(&scene->id, NodeType::AUDIO);
add_relation(sequencer_key, scene_audio_key, "Sequencer -> Audio");
}
}