diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-10-24 17:39:26 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-10-24 17:39:26 +0300 |
commit | d012c9d0f46f931bc308da3fd70d9d7d5b298bb3 (patch) | |
tree | a85a081b83277e74841aaa1def57f13003e16fff /source/blender/depsgraph | |
parent | b6560d9fc16d74409c001bffc37a85ba1d224475 (diff) |
Depsgraph: Remove residue of motion path optimization
This needs to be re-implemented in a new fashion, without touching global list
of bases and become compatible with the new dependency graph.
The idea to go here would be to create new dependency graph for motion path
evaluation, bring a single object in there (which will pull all dependencies
at a construction) and use that.
Needs working copy-on-write first tho.
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/DEG_depsgraph_build.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h index 067bd5ba8e9..84cf12ba675 100644 --- a/source/blender/depsgraph/DEG_depsgraph_build.h +++ b/source/blender/depsgraph/DEG_depsgraph_build.h @@ -74,8 +74,7 @@ void DEG_relations_tag_update(struct Main *bmain); void DEG_scene_relations_update(struct Main *bmain, struct Scene *scene); /* Rebuild dependency graph only for a given scene. */ -void DEG_scene_relations_rebuild(struct Main *bmain, - struct Scene *scene); +void DEG_scene_relations_rebuild(struct Main *bmain, struct Scene *scene); /* Add Dependencies ----------------------------- */ |