diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-09 17:40:07 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-09 17:45:21 +0300 |
commit | a6951df83615753143ba4e2b036ce5247e9d1e97 (patch) | |
tree | a5b8a2c4cf458c0ff717b01f9e1559af0baf4486 /source/blender/depsgraph | |
parent | 240b8b967994235b24a034c87c18218e923924b7 (diff) |
Cleanup: Use full name for scene_layer in depsgraph
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc index 7bbab62e35b..c9cce520147 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc @@ -476,31 +476,31 @@ void update_copy_on_write_scene(const Depsgraph *depsgraph, scene_cow->r.cfra = scene_orig->r.cfra; scene_cow->r.subframe = scene_orig->r.subframe; // Update bases. - const SceneLayer *sl_orig = (SceneLayer *)scene_orig->render_layers.first; - SceneLayer *sl_cow = (SceneLayer *)scene_cow->render_layers.first; - while (sl_orig != NULL) { + const SceneLayer *scene_layer_orig = (SceneLayer *)scene_orig->render_layers.first; + SceneLayer *scene_layer_cow = (SceneLayer *)scene_cow->render_layers.first; + while (scene_layer_orig != NULL) { // Update pointers to active base. - if (sl_orig->basact == NULL) { - sl_cow->basact = NULL; + if (scene_layer_orig->basact == NULL) { + scene_layer_cow->basact = NULL; } else { - const Object *obact_orig = sl_orig->basact->object; + const Object *obact_orig = scene_layer_orig->basact->object; Object *obact_cow = (Object *)depsgraph->get_cow_id(&obact_orig->id); - sl_cow->basact = BKE_scene_layer_base_find(sl_cow, obact_cow); + scene_layer_cow->basact = BKE_scene_layer_base_find(scene_layer_cow, obact_cow); } // Update base flags. // // TODO(sergey): We should probably check visibled/selectabled // flag here? - const Base *base_orig = (Base *)sl_orig->object_bases.first; - Base *base_cow = (Base *)sl_cow->object_bases.first;; + const Base *base_orig = (Base *)scene_layer_orig->object_bases.first; + Base *base_cow = (Base *)scene_layer_cow->object_bases.first;; while (base_orig != NULL) { base_cow->flag = base_orig->flag; base_orig = base_orig->next; base_cow = base_cow->next; } - sl_orig = sl_orig->next; - sl_cow = sl_cow->next; + scene_layer_orig = scene_layer_orig->next; + scene_layer_cow = scene_layer_cow->next; } // Update edit object pointer. if (scene_orig->obedit != NULL) { |