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authorSergey Sharybin <sergey.vfx@gmail.com>2019-03-18 17:56:16 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-03-18 19:11:43 +0300
commit8fb0b9aebbd409216dec77c4b1bf2a2fbba80698 (patch)
tree5de8ac995f5eac6d5c7c299ea5c4228aacac33fd /source/blender/depsgraph
parent91ffd39e77498b81634750527aa5069c950a4d59 (diff)
Subdiv: Enable topology cache in edit mode
The general idea of this change is to have a runtime data pointer in the ModifierData, so it can be preserved through copy-on-write updates by the dependency graph. This is where subdivision surface modifier can store its topology cache, so it is not getting trashed on every copy-on-write which is happening when moving a vertex. Similar mechanism should be used by multiresolution, dynamic paint and some other modifiers which cache evaluated data. This fixes T61746. Thing to keep in mind, that there are more reports about slow subdivision surface in the tracker, but that boils down to the fact that those have a lot of extraordinary vertices, and hence a lot slower to evaluated topology. Other thing is, this speeds up oeprations which doesn't change topology (i.e. moving vertices). Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T61746 Differential Revision: https://developer.blender.org/D4541
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_type.h6
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc239
2 files changed, 188 insertions, 57 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_type.h b/source/blender/depsgraph/intern/depsgraph_type.h
index d34b6d724cb..d96c621f4b2 100644
--- a/source/blender/depsgraph/intern/depsgraph_type.h
+++ b/source/blender/depsgraph/intern/depsgraph_type.h
@@ -36,6 +36,8 @@
#include <string>
#include <vector>
#include <algorithm>
+#include <map>
+#include <unordered_map>
struct Depsgraph;
@@ -46,10 +48,14 @@ namespace DEG {
/* Commonly used types. */
using std::string;
using std::vector;
+using std::map;
+using std::pair;
+using std::unordered_map;
/* Commonly used functions. */
using std::max;
using std::to_string;
+using std::make_pair;
/* Function bindings. */
using std::function;
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index cae84c3e535..5e8516d744c 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -83,6 +83,7 @@ extern "C" {
#include "BKE_armature.h"
#include "BKE_editmesh.h"
#include "BKE_library_query.h"
+#include "BKE_modifier.h"
#include "BKE_object.h"
}
@@ -846,43 +847,119 @@ ID *deg_expand_copy_on_write_datablock(const Depsgraph *depsgraph,
create_placeholders);
}
+namespace {
+
+/* Identifier used to match modifiers to backup/restore their runtime data.
+ * Identification is happening using original modifier data pointer and the
+ * modifier type.
+ * It is not enough to only pointer, since it's possible to have a situation
+ * when modifier is removed and a new one added, and due to memory allocation
+ * policy they might have same pointer.
+ * By adding type into matching we are at least ensuring that modifier will not
+ * try to interpret runtime data created by another modifier type. */
+class ModifierDataBackupID {
+public:
+ ModifierDataBackupID() : ModifierDataBackupID(NULL, eModifierType_None)
+ {
+ }
+
+ ModifierDataBackupID(ModifierData *modifier_data, ModifierType type)
+ : modifier_data(modifier_data),
+ type(type)
+ {
+ }
+
+ bool operator <(const ModifierDataBackupID& other) const {
+ if (modifier_data < other.modifier_data) {
+ return true;
+ }
+ if (modifier_data == other.modifier_data) {
+ return static_cast<int>(type) < static_cast<int>(other.type);
+ }
+ return false;
+ }
+
+ ModifierData *modifier_data;
+ ModifierType type;
+};
+
+/* Storage for backed up runtime modifier data. */
+typedef map<ModifierDataBackupID, void*> ModifierRuntimeDataBackup;
+
struct ObjectRuntimeBackup {
+ ObjectRuntimeBackup()
+ : base_flag(0),
+ base_local_view_bits(0)
+ {
+ /* TODO(sergey): Use something like BKE_object_runtime_reset(). */
+ memset(&runtime, 0, sizeof(runtime));
+ }
+
+ /* Make a backup of object's evaluation runtime data, additionally
+ * make object to be safe for free without invalidating backed up
+ * pointers. */
+ void init_from_object(Object *object);
+ void backup_modifier_runtime_data(Object *object);
+
+ /* Restore all fields to the given object. */
+ void restore_to_object(Object *object);
+ /* NOTE: Will free all runtime data which has not been restored. */
+ void restore_modifier_runtime_data(Object *object);
+
Object_Runtime runtime;
short base_flag;
unsigned short base_local_view_bits;
+ ModifierRuntimeDataBackup modifier_runtime_data;
};
-/* Make a backup of object's evaluation runtime data, additionally
- * make object to be safe for free without invalidating backed up
- * pointers. */
-static void deg_backup_object_runtime(
- Object *object,
- ObjectRuntimeBackup *object_runtime_backup)
+void ObjectRuntimeBackup::init_from_object(Object *object)
{
/* Store evaluated mesh and curve_cache, and make sure we don't free it. */
Mesh *mesh_eval = object->runtime.mesh_eval;
- object_runtime_backup->runtime = object->runtime;
+ runtime = object->runtime;
BKE_object_runtime_reset(object);
- /* Keep bbox (for now at least...). */
- object->runtime.bb = object_runtime_backup->runtime.bb;
+ /* Keep bbox (for now at least). */
+ object->runtime.bb = runtime.bb;
/* Object update will override actual object->data to an evaluated version.
* Need to make sure we don't have data set to evaluated one before free
* anything. */
if (mesh_eval != NULL && object->data == mesh_eval) {
- object->data = object_runtime_backup->runtime.mesh_orig;
+ object->data = runtime.mesh_orig;
}
/* Make a backup of base flags. */
- object_runtime_backup->base_flag = object->base_flag;
- object_runtime_backup->base_local_view_bits = object->base_local_view_bits;
+ base_flag = object->base_flag;
+ base_local_view_bits = object->base_local_view_bits;
+ /* Backup tuntime data of all modifiers. */
+ backup_modifier_runtime_data(object);
}
-static void deg_restore_object_runtime(
- Object *object,
- const ObjectRuntimeBackup *object_runtime_backup)
+inline ModifierDataBackupID create_modifier_data_id(
+ const ModifierData* modifier_data)
+{
+ return ModifierDataBackupID(modifier_data->orig_modifier_data,
+ static_cast<ModifierType>(modifier_data->type));
+}
+
+void ObjectRuntimeBackup::backup_modifier_runtime_data(Object *object)
+{
+ LISTBASE_FOREACH(ModifierData *, modifier_data, &object->modifiers) {
+ if (modifier_data->runtime == NULL) {
+ continue;
+ }
+ BLI_assert(modifier_data->orig_modifier_data != NULL);
+ ModifierDataBackupID modifier_data_id =
+ create_modifier_data_id(modifier_data);
+ modifier_runtime_data.insert(
+ make_pair(modifier_data_id, modifier_data->runtime));
+ modifier_data->runtime = NULL;
+ }
+}
+
+void ObjectRuntimeBackup::restore_to_object(Object *object)
{
Mesh *mesh_orig = object->runtime.mesh_orig;
BoundBox *bb = object->runtime.bb;
- object->runtime = object_runtime_backup->runtime;
+ object->runtime = runtime;
object->runtime.mesh_orig = mesh_orig;
object->runtime.bb = bb;
if (object->type == OB_MESH && object->runtime.mesh_eval != NULL) {
@@ -909,60 +986,108 @@ static void deg_restore_object_runtime(
mesh_eval->edit_mesh = mesh_orig->edit_mesh;
}
}
- object->base_flag = object_runtime_backup->base_flag;
- object->base_local_view_bits = object_runtime_backup->base_local_view_bits;
+ object->base_flag = base_flag;
+ object->base_local_view_bits = base_local_view_bits;
+ /* Restore modifier's runtime data.
+ * NOTE: Data of unused modifiers will be freed there. */
+ restore_modifier_runtime_data(object);
+}
+
+void ObjectRuntimeBackup::restore_modifier_runtime_data(Object *object) {
+ LISTBASE_FOREACH(ModifierData *, modifier_data, &object->modifiers) {
+ BLI_assert(modifier_data->orig_modifier_data != NULL);
+ ModifierDataBackupID modifier_data_id =
+ create_modifier_data_id(modifier_data);
+ ModifierRuntimeDataBackup::iterator runtime_data_iterator =
+ modifier_runtime_data.find(modifier_data_id);
+ if (runtime_data_iterator != modifier_runtime_data.end()) {
+ modifier_data->runtime = runtime_data_iterator->second;
+ runtime_data_iterator->second = NULL;
+ }
+ }
+ for (ModifierRuntimeDataBackup::value_type value : modifier_runtime_data) {
+ const ModifierDataBackupID modifier_data_id = value.first;
+ void *runtime = value.second;
+ if (value.second == NULL) {
+ continue;
+ }
+ const ModifierTypeInfo *modifier_type_info =
+ modifierType_getInfo(modifier_data_id.type);
+ BLI_assert(modifier_type_info != NULL);
+ modifier_type_info->freeRuntimeData(runtime);
+ }
+}
+
+class RuntimeBackup {
+public:
+ RuntimeBackup() : drawdata_ptr(NULL) {
+ drawdata_backup.first = drawdata_backup.last = NULL;
+ }
+
+ /* NOTE: Will reset all runbtime fields which has been backed up to NULL. */
+ void init_from_id(ID *id);
+
+ /* Restore fields to the given ID. */
+ void restore_to_id(ID *id);
+
+ ObjectRuntimeBackup object_backup;
+ DrawDataList drawdata_backup;
+ DrawDataList *drawdata_ptr;
+};
+
+void RuntimeBackup::init_from_id(ID *id)
+{
+ if (!check_datablock_expanded(id)) {
+ return;
+ }
+ const ID_Type id_type = GS(id->name);
+ switch (id_type) {
+ case ID_OB:
+ object_backup.init_from_object(reinterpret_cast<Object*>(id));
+ break;
+ default:
+ break;
+ }
+ /* Note that we never free GPU draw data from here since that's not
+ * safe for threading and draw data is likely to be re-used. */
+ drawdata_ptr = DRW_drawdatalist_from_id(id);
+ if (drawdata_ptr != NULL) {
+ drawdata_backup = *drawdata_ptr;
+ drawdata_ptr->first = drawdata_ptr->last = NULL;
+ }
+}
+
+void RuntimeBackup::restore_to_id(ID *id)
+{
+ const ID_Type id_type = GS(id->name);
+ switch (id_type) {
+ case ID_OB:
+ object_backup.restore_to_object(reinterpret_cast<Object*>(id));
+ break;
+ default:
+ break;
+ }
+ if (drawdata_ptr != NULL) {
+ *drawdata_ptr = drawdata_backup;
+ }
}
+} // namespace
+
ID *deg_update_copy_on_write_datablock(const Depsgraph *depsgraph,
const IDNode *id_node)
{
const ID *id_orig = id_node->id_orig;
- const ID_Type id_type = GS(id_orig->name);
ID *id_cow = id_node->id_cow;
/* Similar to expansion, no need to do anything here. */
if (!deg_copy_on_write_is_needed(id_orig)) {
return id_cow;
}
- /* For the rest if datablock types we use simple logic:
- * - Free previously expanded data, if any.
- * - Perform full datablock copy.
- *
- * Note that we never free GPU draw data from here since that's not
- * safe for threading and draw data is likely to be re-used. */
- /* TODO(sergey): Either move this to an utility function or redesign
- * Copy-on-Write components in a way that only needed parts are being
- * copied over. */
- /* TODO(sergey): Wrap GPU draw data backup and object runtime backup to a
- * generic backup structure. */
- DrawDataList drawdata_backup;
- DrawDataList *drawdata_ptr = NULL;
- ObjectRuntimeBackup object_runtime_backup = {{{0}}};
- if (check_datablock_expanded(id_cow)) {
- switch (id_type) {
- case ID_OB:
- {
- Object *ob = (Object *)id_cow;
- deg_backup_object_runtime(ob, &object_runtime_backup);
- break;
- }
- default:
- break;
- }
- drawdata_ptr = DRW_drawdatalist_from_id(id_cow);
- if (drawdata_ptr != NULL) {
- drawdata_backup = *drawdata_ptr;
- drawdata_ptr->first = drawdata_ptr->last = NULL;
- }
- }
+ RuntimeBackup backup;
+ backup.init_from_id(id_cow);
deg_free_copy_on_write_datablock(id_cow);
deg_expand_copy_on_write_datablock(depsgraph, id_node);
- /* Restore DrawData. */
- if (drawdata_ptr != NULL) {
- *drawdata_ptr = drawdata_backup;
- }
- if (id_type == ID_OB) {
- deg_restore_object_runtime((Object *)id_cow, &object_runtime_backup);
- }
+ backup.restore_to_id(id_cow);
return id_cow;
}