diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-09 11:46:50 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-09 12:33:44 +0300 |
commit | 8d7ec519dff93b04fdec548aeef4b90137d788c8 (patch) | |
tree | 6ad8c99ef83f08f8a62209db9ac588de257e4b70 /source/blender/depsgraph | |
parent | 5e38ee996cd0ca18d651d87573a1dfe61e893a13 (diff) |
Depsgraph: Add missing handlers of node IDs
Worst thing was that point density did not pull object into dependency graph,
which could lead to wrong render results.
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | 8 | ||||
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 8 |
2 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index fdbd4100640..7ac94141f39 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -970,6 +970,14 @@ void DepsgraphNodeBuilder::build_nodetree(bNodeTree *ntree) else if (id_type == ID_IM) { build_image((Image *)id); } + else if (id_type == ID_OB) { + build_object(NULL, (Object *)id); + } + else if (id_type == ID_SCE) { + /* Scenes are used by compositor trees, and handled by render + * pipeline. No need to build dependencies for them here. + */ + } else if (bnode->type == NODE_GROUP) { bNodeTree *group_ntree = (bNodeTree *)id; if ((group_ntree->id.tag & LIB_TAG_DOIT) == 0) { diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 883a756eef1..3448525a50d 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1721,6 +1721,14 @@ void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree) else if (id_type == ID_IM) { /* nothing for now. */ } + else if (id_type == ID_OB) { + build_object((Object *)id); + } + else if (id_type == ID_SCE) { + /* Scenes are used by compositor trees, and handled by render + * pipeline. No need to build dependencies for them here. + */ + } else if (bnode->type == NODE_GROUP) { bNodeTree *group_ntree = (bNodeTree *)id; if ((group_ntree->id.tag & LIB_TAG_DOIT) == 0) { |