Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2017-08-24 15:35:48 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-08-24 15:35:48 +0300
commita679457263b529e4536460c9cfb4a1c11e93e8ae (patch)
treedddb659224287522d78d45c73c8146e054cd771e /source/blender/depsgraph
parent436d1b4e901a980be743e2ed94872d98b59f27d2 (diff)
Fix T51907: New Depsgraph - Camera constraint is not evaluated properly
This is more a workaround for until we've got proper visibility flush, which will likely happen in blender2.8 branch.
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 46ef4841639..89d09d3cec1 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -320,8 +320,11 @@ void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
if (base != NULL) {
id_node->layers |= base->lay;
}
- if (ob == scene->camera) {
- /* Camera should always be updated, it used directly by viewport. */
+ if (ob->type == OB_CAMERA) {
+ /* Camera should always be updated, it used directly by viewport.
+ *
+ * TODO(sergey): Make it only for active scene camera.
+ */
id_node->layers |= (unsigned int)(-1);
}
/* Skip rest of components if the ID node was already there. */