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authorCampbell Barton <campbell@blender.org>2022-03-30 03:38:24 +0300
committerCampbell Barton <campbell@blender.org>2022-03-30 03:38:24 +0300
commit9ae98f305a4c2ef226ad7319135aae0a7e811ed4 (patch)
tree4dce46ab06982a95a6af32337d48332b2fb0f2b0 /source/blender/depsgraph
parentbe8270bc76ef873adb646b97abcf925beae90137 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 163ed1607e9..04fb14515dc 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1839,9 +1839,8 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
/* We do not have to update the objects final transform after the simulation if it is
* passive or controlled by the animation system in blender.
* (Bullet doesn't move the object at all in these cases).
- * But we can't update the depgraph when the animated property in changed during playback.
- * So always assume that active bodies needs updating.
- */
+ * But we can't update the depsgraph when the animated property in changed during playback.
+ * So always assume that active bodies needs updating. */
OperationKey rb_transform_copy_key(
&object->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_TRANSFORM_COPY);
/* Rigid body synchronization depends on the actual simulation. */