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authorCampbell Barton <ideasman42@gmail.com>2021-01-22 09:10:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-01-22 09:12:11 +0300
commit2469ddc1a9430377756f66edb2c14a8c7dd79f2f (patch)
tree87e245062a49586170f82cbfe11a07680672878b /source/blender/depsgraph
parentc0bbb93b887411545b58cfa2e1c70459a2c40f73 (diff)
Cleanup: correct last spelling cleanup
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 4fe9484eb17..13bfd4a220d 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1797,7 +1797,7 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
RELATION_FLAG_GODMODE);
}
- /* Final transform is wherever solver gave to us. */
+ /* Final transform is whatever the solver gave to us. */
if (object->rigidbody_object->type == RBO_TYPE_ACTIVE) {
/* We do not have to update the objects final transform after the simulation if it is
* passive or controlled by the animation system in blender.