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authorSergey Sharybin <sergey@blender.org>2022-08-30 17:25:27 +0300
committerSergey Sharybin <sergey@blender.org>2022-08-31 16:11:18 +0300
commit5a1b733a67e35c4a6d043197b3a88fa178225869 (patch)
tree3205ab2eab1fd462483051a19832a49ce77bf159 /source/blender/depsgraph
parentc1e342136dfb0b56e3dc1d948f97816ead5cd597 (diff)
Fix unnecessary modifier visibility re-evaluation
While it is hard to measure the performance impact accurately, there is no need to perform per-modifier string lookup on every frame update. Implemented as an exceptional case in the code which flushes updates to the entire component. Sounds a bit suboptimal, but there are already other exception cases handled in the function. Differential Revision: https://developer.blender.org/D15812
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_flush.cc11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
index 1c313d42d8e..09981eb32c5 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
@@ -129,7 +129,18 @@ inline void flush_handle_component_node(IDNode *id_node,
*
* TODO(sergey): Make this a more generic solution. */
if (!ELEM(comp_node->type, NodeType::PARTICLE_SETTINGS, NodeType::PARTICLE_SYSTEM)) {
+ const bool is_geometry_component = comp_node->type == NodeType::GEOMETRY;
for (OperationNode *op : comp_node->operations) {
+ /* Special case for the visibility operation in the geometry component.
+ *
+ * This operation is a part of the geometry component so that manual tag for geometry recalc
+ * ensures that the visibility is re-evaluated. This operation is not to be re-evaluated when
+ * an update is flushed to the geometry component via a time dependency or a driver targeting
+ * a modifier. Skipping update in this case avoids CPU time unnecessarily spent looping over
+ * modifiers and looking up operations by name in the visibility evaluation function. */
+ if (is_geometry_component && op->opcode == OperationCode::VISIBILITY) {
+ continue;
+ }
op->flag |= DEPSOP_FLAG_NEEDS_UPDATE;
}
}