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authorCampbell Barton <ideasman42@gmail.com>2019-08-11 15:41:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-11 18:10:43 +0300
commit0d719fcacb3bb17e948afb62130c7162858ed80e (patch)
tree52bf2b51fe8c39587af739b093ad7ef08c22401b /source/blender/depsgraph
parenta5f59bffd62568922c5001ffbae6f2337a6a4419 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc2
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 0e608bdf903..27b519a8551 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -531,7 +531,7 @@ void DepsgraphRelationBuilder::build_collection(LayerCollection *from_layer_coll
/* If we came from layer collection we don't go deeper, view layer
* builder takes care of going deeper.
*
- * NOTE: Do early output before tagging build as done, so possbile
+ * NOTE: Do early output before tagging build as done, so possible
* subsequent builds from outside of the layer collection properly
* recurses into all the nested objects and collections. */
return;
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index 1f310957896..1f9c12f604d 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -1027,7 +1027,7 @@ class SceneBackup {
*
* NOTE: Scene can not disappear after relations update, because otherwise the entire dependency
* graph will be gone. This means we don't need to compare original scene pointer, or worry about
- * freeing those if they cant' be restorted: we just copy them over to a new scene. */
+ * freeing those if they cant' be restored: we just copy them over to a new scene. */
void *sound_scene;
void *playback_handle;
void *sound_scrub_handle;