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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-01-07 17:35:09 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-01-07 18:06:13 +0300 |
commit | 08185d2af0b6851a37d56f7fa43dfcd22a30619b (patch) | |
tree | 23b60b01cc191859116cd064d448ba65ed0a893f /source/blender/depsgraph | |
parent | 3ad1e4fab9816355cfcae1931528e85778281d7b (diff) |
Fix T46723: Issue with linking to rigs running Blender in new depsgraph mode
This isn't really ideal fix, but currently i can't tell how proxies should work
with the new dependency graph. This backward links are crazy, non-threadsafe
and mindblowing. Need to do some smarter/easier system.
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_build_nodes.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_build_nodes.cc b/source/blender/depsgraph/intern/depsgraph_build_nodes.cc index 87af9c8aceb..04b75f65c65 100644 --- a/source/blender/depsgraph/intern/depsgraph_build_nodes.cc +++ b/source/blender/depsgraph/intern/depsgraph_build_nodes.cc @@ -272,6 +272,7 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene) /* object that this is a proxy for */ // XXX: the way that proxies work needs to be completely reviewed! if (ob->proxy) { + ob->proxy->proxy_from = ob; build_object(scene, base, ob->proxy); } |