diff options
author | Jacques Lucke <jacques@blender.org> | 2021-05-12 13:41:21 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-05-12 13:41:30 +0300 |
commit | 207472930834a2916cf18bbdff51bcd77c6dd0c0 (patch) | |
tree | 5081635eefdbb3f04e02f1085aa80557988cf24d /source/blender/depsgraph | |
parent | a43a455fdd8b0934faec4db149eff468208f3df6 (diff) |
Nodes: add boilerplate for texture and material sockets
The sockets are not exposed in any nodes yet.
They work similar to the Object/Collection sockets, which also
just reference a data block.
This is part of D11222.
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | 6 | ||||
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 12 |
2 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index ec5037fb29c..d0fe91bc96d 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -1557,6 +1557,12 @@ void DepsgraphNodeBuilder::build_nodetree_socket(bNodeSocket *socket) else if (socket->type == SOCK_COLLECTION) { build_id((ID *)((bNodeSocketValueCollection *)socket->default_value)->value); } + else if (socket->type == SOCK_TEXTURE) { + build_id((ID *)((bNodeSocketValueTexture *)socket->default_value)->value); + } + else if (socket->type == SOCK_MATERIAL) { + build_id((ID *)((bNodeSocketValueMaterial *)socket->default_value)->value); + } } void DepsgraphNodeBuilder::build_nodetree(bNodeTree *ntree) diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 0f8b613f7ac..8a02228146a 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -2401,6 +2401,18 @@ void DepsgraphRelationBuilder::build_nodetree_socket(bNodeSocket *socket) build_collection(nullptr, nullptr, collection); } } + else if (socket->type == SOCK_TEXTURE) { + Tex *texture = ((bNodeSocketValueTexture *)socket->default_value)->value; + if (texture != nullptr) { + build_texture(texture); + } + } + else if (socket->type == SOCK_MATERIAL) { + Material *material = ((bNodeSocketValueMaterial *)socket->default_value)->value; + if (material != nullptr) { + build_material(material); + } + } } void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree) |