diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-05-09 10:15:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-05-09 10:19:28 +0300 |
commit | d06384aa41837b905fac94b7cd888dce6c99a3b8 (patch) | |
tree | d96b8641e0e3e6cd316990096e900497951be202 /source/blender/depsgraph | |
parent | 00e99959d3fd40da2ca4a10219705d2fb96efe70 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | 4 | ||||
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc | 3 |
2 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 0f25bc0e9ef..cefe87d1e1f 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -1149,8 +1149,8 @@ void DepsgraphNodeBuilder::build_particle_systems(Object *object, bool is_object * evaluation context for an object. It acts as the container * for all the nodes associated with a particular set of particle * systems. - * 2) Particle System Eval Operation - This operation node acts as a - * blackbox evaluation step for one particle system referenced by + * 2) Particle System Evaluation Operation - This operation node acts as a + * black-box evaluation step for one particle system referenced by * the particle systems stack. All dependencies link to this operation. */ /* Component for all particle systems. */ ComponentNode *psys_comp = add_component_node(&object->id, NodeType::PARTICLE_SYSTEM); diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc index 0055c141b71..ab0a5c13321 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc @@ -141,8 +141,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object, bool is_object_visible) Scene *scene_cow = get_cow_datablock(scene_); Object *object_cow = get_cow_datablock(object); OperationNode *op_node; - /* Animation and/or drivers linking posebones to base-armature used to - * define them. + /* Animation and/or drivers linking pose-bones to base-armature used to define them. * * NOTE: AnimData here is really used to control animated deform properties, * which ideally should be able to be unique across different |