diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-03-24 02:27:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-24 02:36:42 +0300 |
commit | d0d251b53b7114a52d1253b022acb04d84e39507 (patch) | |
tree | 7cc5f718adfffe9158cd4cfbe20e2aa6ae3a341d /source/blender/depsgraph | |
parent | 9c280630c96e3fa7194166350bd7197d28c5428f (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | 2 | ||||
-rw-r--r-- | source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 70cf0f757bc..f2108b3ad6c 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -554,7 +554,7 @@ void DepsgraphNodeBuilder::build_object(int base_index, /* When there is already object in the dependency graph accumulate visibility an linked state * flags. Only do it on the object itself (apart from very special cases) and leave dealing with - * visibility of dependnecies to the visibility flush step which happens at the end of the build + * visibility of dependencies to the visibility flush step which happens at the end of the build * process. */ if (has_object) { IDNode *id_node = find_id_node(&object->id); diff --git a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h index d1a30652b36..dde7d0b2782 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h +++ b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h @@ -51,7 +51,7 @@ class RuntimeBackup { * copied-on-write. In this case there is no need to backup or restore anything. * * It also allows to have restore() logic to be symmetrical to init() without need to worry - * that init() might not have happenned. + * that init() might not have happened. * * In practice this is used by audio system to lock audio while scene is going through * copy-on-write mechanism. */ |