diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-26 13:58:54 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-26 14:00:18 +0300 |
commit | b6cf4a715bf0031d429c81c1c9a7210dc1c9388a (patch) | |
tree | d91428a5bd40276f85f593b1552882b87e8c4c39 /source/blender/depsgraph | |
parent | 5b3530e4805f35202eeab57253c02b144f838134 (diff) |
Fix missing volume update via scene strip's settings
This is a part of T66117.
The entire sequencer+3d sound was never reliable, so this is as much as i can
fix currently.
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index c8ef50fa18e..60233ecd304 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -2370,7 +2370,9 @@ void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene) if (seq->flag & SEQ_SCENE_STRIPS) { build_scene_sequencer(seq->scene); ComponentKey sequence_scene_audio_key(&seq->scene->id, NodeType::AUDIO); - add_relation(sequence_scene_audio_key, scene_audio_key, "Sequence Audio -> Scene Audio"); + add_relation(sequence_scene_audio_key, sequencer_key, "Sequence Scene Audio -> Sequencer"); + ComponentKey sequence_scene_key(&seq->scene->id, NodeType::SEQUENCER); + add_relation(sequence_scene_key, sequencer_key, "Sequence Scene -> Sequencer"); } ViewLayer *sequence_view_layer = BKE_view_layer_default_render(seq->scene); build_scene_speakers(seq->scene, sequence_view_layer); |