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authorCampbell Barton <ideasman42@gmail.com>2020-03-24 02:27:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-24 02:36:42 +0300
commitd0d251b53b7114a52d1253b022acb04d84e39507 (patch)
tree7cc5f718adfffe9158cd4cfbe20e2aa6ae3a341d /source/blender/depsgraph
parent9c280630c96e3fa7194166350bd7197d28c5428f (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc2
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 70cf0f757bc..f2108b3ad6c 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -554,7 +554,7 @@ void DepsgraphNodeBuilder::build_object(int base_index,
/* When there is already object in the dependency graph accumulate visibility an linked state
* flags. Only do it on the object itself (apart from very special cases) and leave dealing with
- * visibility of dependnecies to the visibility flush step which happens at the end of the build
+ * visibility of dependencies to the visibility flush step which happens at the end of the build
* process. */
if (has_object) {
IDNode *id_node = find_id_node(&object->id);
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h
index d1a30652b36..dde7d0b2782 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h
+++ b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h
@@ -51,7 +51,7 @@ class RuntimeBackup {
* copied-on-write. In this case there is no need to backup or restore anything.
*
* It also allows to have restore() logic to be symmetrical to init() without need to worry
- * that init() might not have happenned.
+ * that init() might not have happened.
*
* In practice this is used by audio system to lock audio while scene is going through
* copy-on-write mechanism. */