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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-02 17:33:50 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-02 17:33:50 +0300 |
commit | 5e5143460cbcf7b865e745a683b15d9d2b75699a (patch) | |
tree | 1553bc0ff43b1deb45aa790b3499c70ed27c217e /source/blender/depsgraph | |
parent | 6290df0cf477475b8b769b0c0002e81ee70fc929 (diff) |
Depsgraph: Fix particle system component nodes not being displayed in debug graph
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_debug.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_debug.cc b/source/blender/depsgraph/intern/depsgraph_debug.cc index 298cb996f3a..544433ae8e4 100644 --- a/source/blender/depsgraph/intern/depsgraph_debug.cc +++ b/source/blender/depsgraph/intern/depsgraph_debug.cc @@ -513,6 +513,7 @@ static void deg_debug_graphviz_node(const DebugContext &ctx, case DEPSNODE_TYPE_EVAL_POSE: case DEPSNODE_TYPE_BONE: case DEPSNODE_TYPE_SHADING: + case DEPSNODE_TYPE_EVAL_PARTICLES: { ComponentDepsNode *comp_node = (ComponentDepsNode *)node; if (!comp_node->operations.empty()) { |