diff options
author | luzpaz <luzpaz> | 2021-02-06 06:07:03 +0300 |
---|---|---|
committer | Harley Acheson <harley.acheson@gmail.com> | 2021-02-06 06:08:14 +0300 |
commit | a4a9d14ba71100259f19bd62e8c2f27cd8b7862f (patch) | |
tree | 0e6cf7dad2599966d1fd4dd25889c850a5c26fb0 /source/blender/depsgraph | |
parent | 3560f5c1e64e89d345fb2640bb502a433348e4b7 (diff) |
UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.
Differential Revision: https://developer.blender.org/D10288
Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 2 | ||||
-rw-r--r-- | source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index ffddb196ae4..96b4da34347 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -2496,7 +2496,7 @@ void DepsgraphRelationBuilder::build_material(Material *material) /* Animated / driven parameters (without nodetree). */ OperationKey material_key(&material->id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE); ComponentKey parameters_key(&material->id, NodeType::PARAMETERS); - add_relation(parameters_key, material_key, "Material's paramters"); + add_relation(parameters_key, material_key, "Material's parameters"); /* material's nodetree */ if (material->nodetree != nullptr) { diff --git a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h index 007236e7890..d16f5b9b5ce 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h +++ b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h @@ -46,7 +46,7 @@ class SceneBackup { * * NOTE: Scene can not disappear after relations update, because otherwise the entire dependency * graph will be gone. This means we don't need to compare original scene pointer, or worry about - * freeing those if they cant' be restored: we just copy them over to a new scene. */ + * freeing those if they can't be restored: we just copy them over to a new scene. */ void *sound_scene; void *playback_handle; void *sound_scrub_handle; |