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authorLuca Rood <dev@lucarood.com>2017-07-10 15:43:57 +0300
committerLuca Rood <dev@lucarood.com>2017-07-10 15:43:57 +0300
commit45897f12f8c35a455d5a33dbb9a8c0589d04e8b9 (patch)
tree13161449b27a4df1c0f9a71b3739123921fa8a37 /source/blender/depsgraph
parentd33cacf7e46deb12713e058fff4c1096f8113469 (diff)
Fix T51931: VBO not updating when UVs are added to shader node tree
UVs need specific data in the VBO, which is not computed unless the shaders assigned to the mesh actually use UVs. When adding UVs to the shader, the VBOs were not being recomputed to include the required data. This adds a DEG relation between the shader and the mesh, and recomputes the required data if the shader changed. Thanks Sergey, for all the DEG stuff...
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc17
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc9
-rw-r--r--source/blender/depsgraph/intern/depsgraph_type_defines.cc2
-rw-r--r--source/blender/depsgraph/intern/depsgraph_types.h3
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node.cc8
5 files changed, 35 insertions, 4 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 1fc107f0437..1f8b3ebaa74 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -781,10 +781,19 @@ void DepsgraphNodeBuilder::build_obdata_geom(Scene *scene, Object *ob)
}
/* materials */
- for (int a = 1; a <= ob->totcol; a++) {
- Material *ma = give_current_material(ob, a);
- if (ma != NULL) {
- build_material(ma);
+ if (ob->totcol != 0) {
+ if (ob->type == OB_MESH) {
+ add_operation_node(&ob->id,
+ DEG_NODE_TYPE_SHADING,
+ function_bind(BKE_object_eval_update_shading, _1, ob),
+ DEG_OPCODE_SHADING);
+ }
+
+ for (int a = 1; a <= ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a);
+ if (ma != NULL) {
+ build_material(ma);
+ }
}
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 384dbc628ba..2665f28ee94 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1448,6 +1448,15 @@ void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Obje
Material *ma = give_current_material(ob, a);
if (ma != NULL) {
build_material(ma);
+
+ if (ob->type == OB_MESH) {
+ OperationKey material_key(&ma->id,
+ DEG_NODE_TYPE_SHADING,
+ DEG_OPCODE_PLACEHOLDER,
+ "Material Update");
+ OperationKey shading_key(&ob->id, DEG_NODE_TYPE_SHADING, DEG_OPCODE_SHADING);
+ add_relation(material_key, shading_key, "Material Update");
+ }
}
}
}
diff --git a/source/blender/depsgraph/intern/depsgraph_type_defines.cc b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
index bb75a85eea4..eab1913727d 100644
--- a/source/blender/depsgraph/intern/depsgraph_type_defines.cc
+++ b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
@@ -129,6 +129,8 @@ static const char *stringify_opcode(eDepsOperation_Code opcode)
STRINGIFY_OPCODE(COPY_ON_WRITE);
+ STRINGIFY_OPCODE(SHADING);
+
case DEG_NUM_OPCODES: return "SpecialCase";
#undef STRINGIFY_OPCODE
}
diff --git a/source/blender/depsgraph/intern/depsgraph_types.h b/source/blender/depsgraph/intern/depsgraph_types.h
index 737452549ec..15b6f9bd00e 100644
--- a/source/blender/depsgraph/intern/depsgraph_types.h
+++ b/source/blender/depsgraph/intern/depsgraph_types.h
@@ -217,6 +217,9 @@ typedef enum eDepsOperation_Code {
/* Copy on Write ------------------------- */
DEG_OPCODE_COPY_ON_WRITE,
+ /* Shading operations ------------------------- */
+ DEG_OPCODE_SHADING,
+
DEG_NUM_OPCODES,
} eDepsOperation_Code;
diff --git a/source/blender/depsgraph/intern/nodes/deg_node.cc b/source/blender/depsgraph/intern/nodes/deg_node.cc
index 548911dcfa9..07aae7e15c4 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node.cc
+++ b/source/blender/depsgraph/intern/nodes/deg_node.cc
@@ -239,6 +239,14 @@ void IDDepsNode::tag_update(Depsgraph *graph)
do_component_tag = true;
}
}
+ else if (comp_node->type == DEG_NODE_TYPE_SHADING) {
+ /* TODO(sergey): For until we properly handle granular flags for DEG_id_tag_update()
+ * we skip flushing here to keep Luca happy.
+ */
+ if (GS(id_orig->name) != ID_MA) {
+ do_component_tag = false;
+ }
+ }
if (do_component_tag) {
comp_node->tag_update(graph);
}