diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-02-08 17:12:38 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-02-08 17:12:38 +0300 |
commit | 9dc7dca3a22502f79131728a6d4441ea1851595c (patch) | |
tree | 810d8962be5b192b53c2207add5fc7980bdecd76 /source/blender/depsgraph | |
parent | f088c6b9f6d69e7f1af15a059f122589ee6a39ab (diff) |
Depsgraph: Fix missing camera animation after visibility changes
Synchronize code in on_visible_update with depsgraph building.
Need to update all cameras, since they might be hooked up to marker.
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_tag.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc index a66c61e4c0f..d9f6fb07ae3 100644 --- a/source/blender/depsgraph/intern/depsgraph_tag.cc +++ b/source/blender/depsgraph/intern/depsgraph_tag.cc @@ -337,7 +337,7 @@ void DEG_graph_on_visible_update(Main *bmain, Scene *scene) Object *object = base->object; DEG::IDDepsNode *id_node = graph->find_id_node(&object->id); id_node->layers |= base->lay; - if (object == scene->camera) { + if (object == scene->camera || object->type == OB_CAMERA) { /* Camera should always be updated, it used directly by viewport. */ id_node->layers |= (unsigned int)(-1); } |