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authorluzpaz <luzpaz>2021-02-06 06:07:03 +0300
committerHarley Acheson <harley.acheson@gmail.com>2021-02-06 06:08:14 +0300
commita4a9d14ba71100259f19bd62e8c2f27cd8b7862f (patch)
tree0e6cf7dad2599966d1fd4dd25889c850a5c26fb0 /source/blender/depsgraph
parent3560f5c1e64e89d345fb2640bb502a433348e4b7 (diff)
UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc2
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index ffddb196ae4..96b4da34347 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -2496,7 +2496,7 @@ void DepsgraphRelationBuilder::build_material(Material *material)
/* Animated / driven parameters (without nodetree). */
OperationKey material_key(&material->id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE);
ComponentKey parameters_key(&material->id, NodeType::PARAMETERS);
- add_relation(parameters_key, material_key, "Material's paramters");
+ add_relation(parameters_key, material_key, "Material's parameters");
/* material's nodetree */
if (material->nodetree != nullptr) {
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h
index 007236e7890..d16f5b9b5ce 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h
+++ b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_scene.h
@@ -46,7 +46,7 @@ class SceneBackup {
*
* NOTE: Scene can not disappear after relations update, because otherwise the entire dependency
* graph will be gone. This means we don't need to compare original scene pointer, or worry about
- * freeing those if they cant' be restored: we just copy them over to a new scene. */
+ * freeing those if they can't be restored: we just copy them over to a new scene. */
void *sound_scene;
void *playback_handle;
void *sound_scrub_handle;