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authorCampbell Barton <ideasman42@gmail.com>2021-01-22 08:49:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-01-22 08:54:35 +0300
commitc0bbb93b887411545b58cfa2e1c70459a2c40f73 (patch)
tree6cd09855ce55daae4ec747fdafa7cf0f49ff8fde /source/blender/depsgraph
parent421c5127f499c463d9c5b2461dea2ca24887b22c (diff)
Cleanup: spelling, remove outdated/invalid comments
Diffstat (limited to 'source/blender/depsgraph')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index a6eb40cc6b8..4fe9484eb17 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1226,7 +1226,7 @@ void DepsgraphRelationBuilder::build_constraints(ID *id,
// TODO: loc vs rot vs scale?
if (&ct->tar->id == id) {
/* Constraint targeting own object:
- * - This case is fine IFF we're dealing with a bone
+ * - This case is fine IF we're dealing with a bone
* constraint pointing to its own armature. In that
* case, it's just transform -> bone.
* - If however it is a real self targeting case, just
@@ -1797,7 +1797,7 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
RELATION_FLAG_GODMODE);
}
- /* Final transform is whetever solver gave to us. */
+ /* Final transform is wherever solver gave to us. */
if (object->rigidbody_object->type == RBO_TYPE_ACTIVE) {
/* We do not have to update the objects final transform after the simulation if it is
* passive or controlled by the animation system in blender.