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authorClément Foucault <foucault.clem@gmail.com>2020-02-11 17:18:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-11 17:19:04 +0300
commit804e90b42d728ecb1073af8d0bae15a91b13a469 (patch)
tree309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/CMakeLists.txt
parent58cdab8b9759dd59b55895f2f76b9624addbb324 (diff)
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index a74a255045a..37fe04e9d8a 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -56,6 +56,7 @@ set(SRC
intern/draw_cache_impl_mesh.c
intern/draw_cache_impl_metaball.c
intern/draw_cache_impl_particles.c
+ intern/draw_color_management.c
intern/draw_common.c
intern/draw_debug.c
intern/draw_hair.c
@@ -121,6 +122,7 @@ set(SRC
engines/select/select_engine.c
engines/overlay/overlay_antialiasing.c
engines/overlay/overlay_armature.c
+ engines/overlay/overlay_background.c
engines/overlay/overlay_edit_curve.c
engines/overlay/overlay_edit_mesh.c
engines/overlay/overlay_edit_text.c
@@ -146,6 +148,7 @@ set(SRC
intern/draw_cache_extract.h
intern/draw_cache_impl.h
intern/draw_cache_inline.h
+ intern/draw_color_management.h
intern/draw_common.h
intern/draw_debug.h
intern/draw_hair_private.h
@@ -237,7 +240,6 @@ data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_background_lib.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_cavity_lib.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_cavity_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_checkerboard_depth_frag.glsl SRC)
@@ -329,6 +331,8 @@ data_to_c_simple(engines/overlay/shaders/armature_stick_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/armature_stick_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/armature_wire_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/armature_wire_vert.glsl SRC)
+data_to_c_simple(engines/overlay/shaders/background_frag.glsl SRC)
+data_to_c_simple(engines/overlay/shaders/clipbound_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/depth_only_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/edit_curve_handle_geom.glsl SRC)
data_to_c_simple(engines/overlay/shaders/edit_curve_handle_vert.glsl SRC)