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authorClément Foucault <foucault.clem@gmail.com>2020-03-11 19:07:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-03-11 19:12:16 +0300
commitc476c36e400883d929a7149def8dcb6ad6157a86 (patch)
treec19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/draw/CMakeLists.txt
parentf01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff)
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine. The features remain unchanged but the code quality is greatly improved. Hair shading is brighter but also more correct. This also introduce the concept of `DRWShaderLibrary` to make a simple include system inside the GLSL files. Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt47
1 files changed, 25 insertions, 22 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 1f04739644e..fe03a32fd07 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -97,19 +97,18 @@ set(SRC
engines/eevee/eevee_subsurface.c
engines/eevee/eevee_temporal_sampling.c
engines/eevee/eevee_volumes.c
- engines/workbench/solid_mode.c
- engines/workbench/transparent_mode.c
engines/workbench/workbench_data.c
- engines/workbench/workbench_deferred.c
- engines/workbench/workbench_effect_aa.c
+ engines/workbench/workbench_effect_antialiasing.c
+ engines/workbench/workbench_effect_cavity.c
engines/workbench/workbench_effect_dof.c
- engines/workbench/workbench_effect_fxaa.c
- engines/workbench/workbench_effect_taa.c
+ engines/workbench/workbench_effect_outline.c
engines/workbench/workbench_engine.c
- engines/workbench/workbench_forward.c
engines/workbench/workbench_materials.c
+ engines/workbench/workbench_opaque.c
engines/workbench/workbench_render.c
- engines/workbench/workbench_studiolight.c
+ engines/workbench/workbench_shader.c
+ engines/workbench/workbench_shadow.c
+ engines/workbench/workbench_transparent.c
engines/workbench/workbench_volume.c
engines/external/external_engine.c
engines/gpencil/gpencil_antialiasing.c
@@ -247,28 +246,32 @@ data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_cavity_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_cavity_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_composite_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_curvature_lib.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_deferred_composite_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_deferred_background_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_effect_cavity_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_effect_dof_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_effect_fxaa_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_effect_outline_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_vert.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_effect_taa_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_forward_composite_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_forward_depth_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_ghost_resolve_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_object_outline_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_curvature_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_image_lib.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_matcap_lib.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_material_lib.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_merge_infront_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_prepass_hair_vert.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_shader_interface_lib.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_transparent_accum_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_transparent_resolve_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_volume_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC)
data_to_c_simple(intern/shaders/common_colormanagement_lib.glsl SRC)