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authorClément Foucault <foucault.clem@gmail.com>2019-06-04 19:26:36 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-04 19:42:50 +0300
commit942a748d5d5d3d03c09ae2b0b0767f1b1eb16147 (patch)
tree1bb83d9578806a72bc8715a1bdd5c845791adc52 /source/blender/draw/CMakeLists.txt
parentff7401b02c4b9e111c0632f33bf5b51fc63026f6 (diff)
Eevee: Merge shadow map processing into one drawcall per light
This removes a lot of framebuffer configuration and binding.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index b31cb7bf770..ade1ec5d53b 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -200,6 +200,8 @@ data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/shadow_process_vert.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/shadow_process_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_store_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_copy_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC)