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authorClément Foucault <foucault.clem@gmail.com>2022-06-03 00:50:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-03 00:50:29 +0300
commit1fb36e9a7c67d28b1b6d1cefa255ef59a170855b (patch)
tree955527b9ce920a9cde273bb2c8b824e746c2cbde /source/blender/draw/CMakeLists.txt
parent4a72b64c7b36ec82f416fed7e12b6fb6b6a2b352 (diff)
Cleanup: DRW: Overlay: Make simple fragment shaders local
This avoids reusing gpu shader files that have different requirements.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt41
1 files changed, 23 insertions, 18 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index ba696b7113f..e6c8558bb37 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -457,10 +457,9 @@ set(GLSL_SRC
engines/basic/shaders/basic_depth_pointcloud_vert.glsl
engines/basic/shaders/basic_depth_frag.glsl
- engines/overlay/shaders/overlay_common_lib.glsl
engines/overlay/shaders/overlay_antialiasing_frag.glsl
- engines/overlay/shaders/overlay_armature_dof_vert.glsl
engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl
+ engines/overlay/shaders/overlay_armature_dof_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl
@@ -478,6 +477,8 @@ set(GLSL_SRC
engines/overlay/shaders/overlay_armature_wire_vert.glsl
engines/overlay/shaders/overlay_background_frag.glsl
engines/overlay/shaders/overlay_clipbound_vert.glsl
+ engines/overlay/shaders/overlay_common_lib.glsl
+ engines/overlay/shaders/overlay_depth_only_frag.glsl
engines/overlay/shaders/overlay_depth_only_vert.glsl
engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl
engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl
@@ -488,34 +489,34 @@ set(GLSL_SRC
engines/overlay/shaders/overlay_edit_gpencil_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl
+ engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl
+ engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl
engines/overlay/shaders/overlay_edit_mesh_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_geom.glsl
engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl
- engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl
- engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_vert.glsl
- engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl
engines/overlay/shaders/overlay_edit_particle_point_vert.glsl
- engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl
- engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl
+ engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl
engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl
- engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl
- engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl
- engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl
+ engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl
engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
- engines/overlay/shaders/overlay_edit_uv_image_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl
engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl
+ engines/overlay/shaders/overlay_edit_uv_image_vert.glsl
engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl
+ engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl
engines/overlay/shaders/overlay_extra_frag.glsl
- engines/overlay/shaders/overlay_extra_vert.glsl
engines/overlay/shaders/overlay_extra_groundline_vert.glsl
engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl
engines/overlay/shaders/overlay_extra_loose_point_frag.glsl
engines/overlay/shaders/overlay_extra_loose_point_vert.glsl
engines/overlay/shaders/overlay_extra_point_vert.glsl
+ engines/overlay/shaders/overlay_extra_vert.glsl
engines/overlay/shaders/overlay_extra_wire_frag.glsl
engines/overlay/shaders/overlay_extra_wire_vert.glsl
engines/overlay/shaders/overlay_facing_frag.glsl
@@ -523,16 +524,16 @@ set(GLSL_SRC
engines/overlay/shaders/overlay_grid_background_frag.glsl
engines/overlay/shaders/overlay_grid_frag.glsl
engines/overlay/shaders/overlay_grid_vert.glsl
- engines/overlay/shaders/overlay_image_vert.glsl
engines/overlay/shaders/overlay_image_frag.glsl
+ engines/overlay/shaders/overlay_image_vert.glsl
engines/overlay/shaders/overlay_motion_path_line_frag.glsl
engines/overlay/shaders/overlay_motion_path_line_geom.glsl
engines/overlay/shaders/overlay_motion_path_line_vert.glsl
engines/overlay/shaders/overlay_motion_path_point_vert.glsl
engines/overlay/shaders/overlay_outline_detect_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_frag.glsl
- engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_geom.glsl
+ engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_vert.glsl
@@ -545,14 +546,18 @@ set(GLSL_SRC
engines/overlay/shaders/overlay_paint_weight_frag.glsl
engines/overlay/shaders/overlay_paint_weight_vert.glsl
engines/overlay/shaders/overlay_paint_wire_vert.glsl
- engines/overlay/shaders/overlay_particle_vert.glsl
engines/overlay/shaders/overlay_particle_frag.glsl
- engines/overlay/shaders/overlay_sculpt_mask_vert.glsl
+ engines/overlay/shaders/overlay_particle_vert.glsl
+ engines/overlay/shaders/overlay_point_varying_color_frag.glsl
+ engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl
engines/overlay/shaders/overlay_sculpt_mask_frag.glsl
- engines/overlay/shaders/overlay_volume_velocity_vert.glsl
+ engines/overlay/shaders/overlay_sculpt_mask_vert.glsl
+ engines/overlay/shaders/overlay_uniform_color_frag.glsl
+ engines/overlay/shaders/overlay_varying_color.glsl
engines/overlay/shaders/overlay_volume_gridlines_vert.glsl
- engines/overlay/shaders/overlay_wireframe_vert.glsl
+ engines/overlay/shaders/overlay_volume_velocity_vert.glsl
engines/overlay/shaders/overlay_wireframe_frag.glsl
+ engines/overlay/shaders/overlay_wireframe_vert.glsl
engines/overlay/shaders/overlay_xray_fade_frag.glsl
engines/overlay/overlay_shader_shared.h