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authorClément Foucault <foucault.clem@gmail.com>2022-06-02 22:08:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-02 22:08:05 +0300
commitc15e913df87af34b381922b2a6951e9bc2baef6c (patch)
treeeb170876f4d90322eae3cdf5c41541a3121ea939 /source/blender/draw/CMakeLists.txt
parent7f47f187c18626456a31e2f8d6fd1ee8b9bfd011 (diff)
Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shaders
This is needed to avoid potential naming collision with other engines
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt194
1 files changed, 97 insertions, 97 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index d2a89576022..370b3397e8b 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -457,103 +457,103 @@ set(GLSL_SRC
engines/basic/shaders/depth_pointcloud_vert.glsl
engines/basic/shaders/depth_frag.glsl
- engines/overlay/shaders/common_overlay_lib.glsl
- engines/overlay/shaders/antialiasing_frag.glsl
- engines/overlay/shaders/armature_dof_vert.glsl
- engines/overlay/shaders/armature_dof_solid_frag.glsl
- engines/overlay/shaders/armature_envelope_outline_vert.glsl
- engines/overlay/shaders/armature_envelope_solid_frag.glsl
- engines/overlay/shaders/armature_envelope_solid_vert.glsl
- engines/overlay/shaders/armature_shape_outline_geom.glsl
- engines/overlay/shaders/armature_shape_outline_vert.glsl
- engines/overlay/shaders/armature_shape_solid_frag.glsl
- engines/overlay/shaders/armature_shape_solid_vert.glsl
- engines/overlay/shaders/armature_shape_wire_vert.glsl
- engines/overlay/shaders/armature_sphere_outline_vert.glsl
- engines/overlay/shaders/armature_sphere_solid_frag.glsl
- engines/overlay/shaders/armature_sphere_solid_vert.glsl
- engines/overlay/shaders/armature_stick_frag.glsl
- engines/overlay/shaders/armature_stick_vert.glsl
- engines/overlay/shaders/armature_wire_frag.glsl
- engines/overlay/shaders/armature_wire_vert.glsl
- engines/overlay/shaders/background_frag.glsl
- engines/overlay/shaders/clipbound_vert.glsl
- engines/overlay/shaders/depth_only_vert.glsl
- engines/overlay/shaders/edit_curve_handle_geom.glsl
- engines/overlay/shaders/edit_curve_handle_vert.glsl
- engines/overlay/shaders/edit_curve_point_vert.glsl
- engines/overlay/shaders/edit_curve_wire_vert.glsl
- engines/overlay/shaders/edit_gpencil_canvas_vert.glsl
- engines/overlay/shaders/edit_gpencil_guide_vert.glsl
- engines/overlay/shaders/edit_gpencil_vert.glsl
- engines/overlay/shaders/edit_lattice_point_vert.glsl
- engines/overlay/shaders/edit_lattice_wire_vert.glsl
- engines/overlay/shaders/edit_mesh_common_lib.glsl
- engines/overlay/shaders/edit_mesh_frag.glsl
- engines/overlay/shaders/edit_mesh_geom.glsl
- engines/overlay/shaders/edit_mesh_normal_vert.glsl
- engines/overlay/shaders/edit_mesh_analysis_frag.glsl
- engines/overlay/shaders/edit_mesh_analysis_vert.glsl
- engines/overlay/shaders/edit_mesh_skin_root_vert.glsl
- engines/overlay/shaders/edit_mesh_vert.glsl
- engines/overlay/shaders/edit_particle_strand_vert.glsl
- engines/overlay/shaders/edit_particle_point_vert.glsl
- engines/overlay/shaders/edit_uv_edges_vert.glsl
- engines/overlay/shaders/edit_uv_edges_geom.glsl
- engines/overlay/shaders/edit_uv_edges_frag.glsl
- engines/overlay/shaders/edit_uv_verts_vert.glsl
- engines/overlay/shaders/edit_uv_verts_frag.glsl
- engines/overlay/shaders/edit_uv_faces_vert.glsl
- engines/overlay/shaders/edit_uv_face_dots_vert.glsl
- engines/overlay/shaders/edit_uv_image_vert.glsl
- engines/overlay/shaders/edit_uv_image_mask_frag.glsl
- engines/overlay/shaders/edit_uv_stretching_vert.glsl
- engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl
- engines/overlay/shaders/extra_frag.glsl
- engines/overlay/shaders/extra_vert.glsl
- engines/overlay/shaders/extra_groundline_vert.glsl
- engines/overlay/shaders/extra_lightprobe_grid_vert.glsl
- engines/overlay/shaders/extra_loose_point_frag.glsl
- engines/overlay/shaders/extra_loose_point_vert.glsl
- engines/overlay/shaders/extra_point_vert.glsl
- engines/overlay/shaders/extra_wire_frag.glsl
- engines/overlay/shaders/extra_wire_vert.glsl
- engines/overlay/shaders/facing_frag.glsl
- engines/overlay/shaders/facing_vert.glsl
- engines/overlay/shaders/grid_background_frag.glsl
- engines/overlay/shaders/grid_frag.glsl
- engines/overlay/shaders/grid_vert.glsl
- engines/overlay/shaders/image_vert.glsl
- engines/overlay/shaders/image_frag.glsl
- engines/overlay/shaders/motion_path_line_frag.glsl
- engines/overlay/shaders/motion_path_line_geom.glsl
- engines/overlay/shaders/motion_path_line_vert.glsl
- engines/overlay/shaders/motion_path_point_vert.glsl
- engines/overlay/shaders/outline_detect_frag.glsl
- engines/overlay/shaders/outline_prepass_frag.glsl
- engines/overlay/shaders/outline_prepass_gpencil_frag.glsl
- engines/overlay/shaders/outline_prepass_geom.glsl
- engines/overlay/shaders/outline_prepass_gpencil_vert.glsl
- engines/overlay/shaders/outline_prepass_pointcloud_vert.glsl
- engines/overlay/shaders/outline_prepass_vert.glsl
- engines/overlay/shaders/paint_face_vert.glsl
- engines/overlay/shaders/paint_point_vert.glsl
- engines/overlay/shaders/paint_texture_frag.glsl
- engines/overlay/shaders/paint_texture_vert.glsl
- engines/overlay/shaders/paint_vertcol_frag.glsl
- engines/overlay/shaders/paint_vertcol_vert.glsl
- engines/overlay/shaders/paint_weight_frag.glsl
- engines/overlay/shaders/paint_weight_vert.glsl
- engines/overlay/shaders/paint_wire_vert.glsl
- engines/overlay/shaders/particle_vert.glsl
- engines/overlay/shaders/particle_frag.glsl
- engines/overlay/shaders/sculpt_mask_vert.glsl
- engines/overlay/shaders/sculpt_mask_frag.glsl
- engines/overlay/shaders/volume_velocity_vert.glsl
- engines/overlay/shaders/volume_gridlines_vert.glsl
- engines/overlay/shaders/wireframe_vert.glsl
- engines/overlay/shaders/wireframe_frag.glsl
- engines/overlay/shaders/xray_fade_frag.glsl
+ engines/overlay/shaders/overlay_common_lib.glsl
+ engines/overlay/shaders/overlay_antialiasing_frag.glsl
+ engines/overlay/shaders/overlay_armature_dof_vert.glsl
+ engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl
+ engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
+ engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl
+ engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl
+ engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl
+ engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl
+ engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl
+ engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl
+ engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl
+ engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl
+ engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl
+ engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl
+ engines/overlay/shaders/overlay_armature_stick_frag.glsl
+ engines/overlay/shaders/overlay_armature_stick_vert.glsl
+ engines/overlay/shaders/overlay_armature_wire_frag.glsl
+ engines/overlay/shaders/overlay_armature_wire_vert.glsl
+ engines/overlay/shaders/overlay_background_frag.glsl
+ engines/overlay/shaders/overlay_clipbound_vert.glsl
+ engines/overlay/shaders/overlay_depth_only_vert.glsl
+ engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl
+ engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl
+ engines/overlay/shaders/overlay_edit_curve_point_vert.glsl
+ engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl
+ engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl
+ engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl
+ engines/overlay/shaders/overlay_edit_gpencil_vert.glsl
+ engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl
+ engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl
+ engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl
+ engines/overlay/shaders/overlay_edit_mesh_frag.glsl
+ engines/overlay/shaders/overlay_edit_mesh_geom.glsl
+ engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl
+ engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl
+ engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl
+ engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
+ engines/overlay/shaders/overlay_edit_mesh_vert.glsl
+ engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl
+ engines/overlay/shaders/overlay_edit_particle_point_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl
+ engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl
+ engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl
+ engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_image_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl
+ engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
+ engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl
+ engines/overlay/shaders/overlay_extra_frag.glsl
+ engines/overlay/shaders/overlay_extra_vert.glsl
+ engines/overlay/shaders/overlay_extra_groundline_vert.glsl
+ engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl
+ engines/overlay/shaders/overlay_extra_loose_point_frag.glsl
+ engines/overlay/shaders/overlay_extra_loose_point_vert.glsl
+ engines/overlay/shaders/overlay_extra_point_vert.glsl
+ engines/overlay/shaders/overlay_extra_wire_frag.glsl
+ engines/overlay/shaders/overlay_extra_wire_vert.glsl
+ engines/overlay/shaders/overlay_facing_frag.glsl
+ engines/overlay/shaders/overlay_facing_vert.glsl
+ engines/overlay/shaders/overlay_grid_background_frag.glsl
+ engines/overlay/shaders/overlay_grid_frag.glsl
+ engines/overlay/shaders/overlay_grid_vert.glsl
+ engines/overlay/shaders/overlay_image_vert.glsl
+ engines/overlay/shaders/overlay_image_frag.glsl
+ engines/overlay/shaders/overlay_motion_path_line_frag.glsl
+ engines/overlay/shaders/overlay_motion_path_line_geom.glsl
+ engines/overlay/shaders/overlay_motion_path_line_vert.glsl
+ engines/overlay/shaders/overlay_motion_path_point_vert.glsl
+ engines/overlay/shaders/overlay_outline_detect_frag.glsl
+ engines/overlay/shaders/overlay_outline_prepass_frag.glsl
+ engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
+ engines/overlay/shaders/overlay_outline_prepass_geom.glsl
+ engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
+ engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl
+ engines/overlay/shaders/overlay_outline_prepass_vert.glsl
+ engines/overlay/shaders/overlay_paint_face_vert.glsl
+ engines/overlay/shaders/overlay_paint_point_vert.glsl
+ engines/overlay/shaders/overlay_paint_texture_frag.glsl
+ engines/overlay/shaders/overlay_paint_texture_vert.glsl
+ engines/overlay/shaders/overlay_paint_vertcol_frag.glsl
+ engines/overlay/shaders/overlay_paint_vertcol_vert.glsl
+ engines/overlay/shaders/overlay_paint_weight_frag.glsl
+ engines/overlay/shaders/overlay_paint_weight_vert.glsl
+ engines/overlay/shaders/overlay_paint_wire_vert.glsl
+ engines/overlay/shaders/overlay_particle_vert.glsl
+ engines/overlay/shaders/overlay_particle_frag.glsl
+ engines/overlay/shaders/overlay_sculpt_mask_vert.glsl
+ engines/overlay/shaders/overlay_sculpt_mask_frag.glsl
+ engines/overlay/shaders/overlay_volume_velocity_vert.glsl
+ engines/overlay/shaders/overlay_volume_gridlines_vert.glsl
+ engines/overlay/shaders/overlay_wireframe_vert.glsl
+ engines/overlay/shaders/overlay_wireframe_frag.glsl
+ engines/overlay/shaders/overlay_xray_fade_frag.glsl
engines/overlay/overlay_shader_shared.h