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author | Clément Foucault <foucault.clem@gmail.com> | 2019-12-02 15:55:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-12-02 16:35:49 +0300 |
commit | 3e241af3aec2bf03b0b558ca419ceb08d394a239 (patch) | |
tree | 1e956b6fee464a62b8af253614bf834688bc96ed /source/blender/draw/CMakeLists.txt | |
parent | 0f521ca4d9622247a740312e3e318a35c1d85aa9 (diff) |
Overlay Engine: Wireframe: Remove geometry shader and fragment discard
This Simplify and should also speedup the drawing a tiny bit.
We now discard the edges in the vertex shader by setting one of the verts
at vec4(0,0,0,0) to not produce any fragment
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 7d996f3c535..ea52d8e8f1f 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -380,7 +380,6 @@ data_to_c_simple(engines/overlay/shaders/particle_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/sculpt_mask_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/volume_velocity_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/wireframe_vert.glsl SRC) -data_to_c_simple(engines/overlay/shaders/wireframe_geom.glsl SRC) data_to_c_simple(engines/overlay/shaders/wireframe_frag.glsl SRC) list(APPEND INC |