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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-04 12:28:21 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-05 15:29:27 +0300 |
commit | eeda9369b6e63e38a82292f0b42eefc8247e4348 (patch) | |
tree | ca865cbeac97c0087543c39524e40627bb3d0401 /source/blender/draw/CMakeLists.txt | |
parent | 957c8f1305149ce85472a4082405217475af4b62 (diff) |
TexturePaint: Missing Texture Depth Test
Depth testing was off as it used the precomputed ModelView matrix. As
draw engines currently use a different approach the depth was sometimes
a bit off making the color disappear.
This change will use a different vertex shader that will write the
correct depth. I expected the same change to be needed in the bone
selection overlay but was not able to reproduce it.
Reviewed By: fclem
Maniphest Tasks: T64615
Differential Revision: https://developer.blender.org/D5006
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index ade1ec5d53b..44551a4e04b 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -318,6 +318,7 @@ data_to_c_simple(modes/shaders/paint_vertex_frag.glsl SRC) data_to_c_simple(modes/shaders/paint_vertex_vert.glsl SRC) data_to_c_simple(modes/shaders/paint_weight_frag.glsl SRC) data_to_c_simple(modes/shaders/paint_weight_vert.glsl SRC) +data_to_c_simple(modes/shaders/paint_face_selection_vert.glsl SRC) data_to_c_simple(modes/shaders/paint_face_vert.glsl SRC) data_to_c_simple(modes/shaders/paint_wire_frag.glsl SRC) data_to_c_simple(modes/shaders/paint_wire_vert.glsl SRC) |