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authorClément Foucault <foucault.clem@gmail.com>2018-07-10 16:02:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-10 16:31:34 +0300
commit1a43e081873415754950766edaddad220adf67bc (patch)
tree6a4e61b2337606daf442973d9f82e1d56b906a98 /source/blender/draw/CMakeLists.txt
parent97f90d48a02eef89949532b166f57ea178ee5a87 (diff)
Eevee: LightCache: Initial Implementation
This separate probe rendering from viewport rendering, making possible to run the baking in another thread (non blocking and faster). The baked lighting is saved in the blend file. Nothing needs to be recomputed on load. There is a few missing bits / bugs: - Cache cannot be saved to disk as a separate file, it is saved in the DNA for now making file larger and memory usage higher. - Auto update only cubemaps does update the grids (bug). - Probes cannot be updated individually (considered as dynamic). - Light Cache cannot be (re)generated during render.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index d7b7129114e..2183bc26755 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -96,6 +96,7 @@ set(SRC
engines/eevee/eevee_depth_of_field.c
engines/eevee/eevee_effects.c
engines/eevee/eevee_engine.c
+ engines/eevee/eevee_lightcache.c
engines/eevee/eevee_lightprobes.c
engines/eevee/eevee_lights.c
engines/eevee/eevee_lookdev.c
@@ -137,6 +138,7 @@ set(SRC
modes/edit_mesh_mode_intern.h
engines/basic/basic_engine.h
engines/eevee/eevee_engine.h
+ engines/eevee/eevee_lightcache.h
engines/eevee/eevee_lut.h
engines/eevee/eevee_private.h
engines/external/external_engine.h