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authorClément Foucault <foucault.clem@gmail.com>2018-12-11 01:16:03 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-11 01:17:20 +0300
commit1d230240143a465a197df32754d7c56fab44073a (patch)
tree79e9b50797de6764e7dc03251c192c5406424fdf /source/blender/draw/CMakeLists.txt
parentbfb9680e9e59c6fcbdce935323eceeee2b5349d3 (diff)
Object Mode: Make point clouds a bit less like uniform blobs
Also this display is optimized. It does not use blending and pixel discard. Working with scanned data should be more pleasant with this. A better option would be to use gl_FragDepth to have a better sense of volume but this discards early depth test.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 9c1ca46175e..286cf9753e7 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -306,6 +306,7 @@ data_to_c_simple(modes/shaders/object_mball_handles_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_prim_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_dot_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_dot_frag.glsl SRC)
+data_to_c_simple(modes/shaders/object_loose_points_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_texture_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_texture_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_vertex_frag.glsl SRC)