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authorClément Foucault <foucault.clem@gmail.com>2018-05-12 01:52:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-13 00:28:55 +0300
commit74a08cf12854308af166742f7dcaa5c7c227fcd4 (patch)
treecb3b7bcc24bb75d16f706317dcc987a4fb3e67b3 /source/blender/draw/CMakeLists.txt
parent894639f9a59c3a4f1ae1b3fb4ccbf1f46e31669c (diff)
Eevee: Depth of field: Change final blending.
This new blending allows background to fill the gaps left by forground objects. However this has a drawback, background objects that should be partially occluded in this case can be seen through the blurred objects. This does not fix the problem of blurred foreground over sharp background. Also cleanup code to be simpler and remove unused geometry shader.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 5a753ffe159..d3079c337ea 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -169,7 +169,6 @@ data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_dof_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_dof_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC)