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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-18 09:20:12 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-18 09:20:12 +0300
commitccb104b9c26085d799a207046edd6d38be32629b (patch)
treefbe5005935cc7b12d6ceb0708da9e2304d321a31 /source/blender/draw/CMakeLists.txt
parent3f762dd76409a285bc0f40df0ff8a6bae6d065b0 (diff)
Workbench: Basic Solid Studio
Currently uses static lighting. Will become HDRI lighting. Added do_versions to set default drawtype_solid and drawtype_texture to OB_LIGHTING_STUDIO. When View3D space is created drawtype_solid and drawtype_texture are also set to OB_LIGHTING_STUDIO. Current studio lighting uses a dot product to simulate static lighting. Will need to be changed in the future with different lighting models.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 9fae5a6c3af..fc91d674c41 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -106,6 +106,7 @@ set(SRC
engines/eevee/eevee_volumes.c
engines/workbench/workbench_engine.c
engines/workbench/solid_flat_mode.c
+ engines/workbench/solid_studio_mode.c
engines/external/external_engine.c
DRW_engine.h
@@ -206,7 +207,9 @@ data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/solid_flat_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/solid_studio_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_vert.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_studio_vert.glsl SRC)
data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_view_lib.glsl SRC)