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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-22 15:12:47 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-22 15:55:50 +0300
commitdfe088c5d9c819e7266e8e88fb31e92ac2ee8592 (patch)
tree893d823c1957624257c3ef128422c3fa132e9049 /source/blender/draw/CMakeLists.txt
parentff19b527e85ec5144efbd663bf9b4c338e179358 (diff)
Workbench: SeeThrough draw option
Option to see through all meshes (transparency) Works for OB_SOLID and OB_TEXTURED. Does not work for V3D_SHADING_SHADOW. TODO: Fresnel effect
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt17
1 files changed, 12 insertions, 5 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 9478d41f6db..71bdcc7496c 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -105,10 +105,14 @@ set(SRC
engines/eevee/eevee_subsurface.c
engines/eevee/eevee_temporal_sampling.c
engines/eevee/eevee_volumes.c
+ engines/workbench/workbench_data.c
engines/workbench/workbench_engine.c
+ engines/workbench/workbench_deferred.c
+ engines/workbench/workbench_forward.c
engines/workbench/workbench_materials.c
engines/workbench/workbench_studiolight.c
engines/workbench/solid_mode.c
+ engines/workbench/transparent_mode.c
engines/external/external_engine.c
DRW_engine.h
@@ -208,17 +212,20 @@ data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_background_lib.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_deferred_composite_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_forward_composite_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_forward_depth_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_object_outline_lib.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_composite_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_background_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_object_overlap_lib.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)