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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-13 16:49:50 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-13 16:49:50 +0300 |
commit | e6998b6e62517a658aac5a042beab835e259d7e6 (patch) | |
tree | d47e5c54573cb0f2406e9904c6c8f69e50139d83 /source/blender/draw/CMakeLists.txt | |
parent | 31067c975759255c013a2b4d872082155d41479e (diff) |
Workbench: Silhouette shading
Currently it uses the `obj->col`. This needs to be made more intelligent
with fe collection overrides.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index eb66e9c20ea..3e09cdd9768 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -104,6 +104,8 @@ set(SRC engines/eevee/eevee_subsurface.c engines/eevee/eevee_temporal_sampling.c engines/eevee/eevee_volumes.c + engines/workbench/workbench_engine.c + engines/workbench/workbench_materials.c engines/external/external_engine.c DRW_engine.h @@ -204,6 +206,9 @@ data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/silhouette_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_vert.glsl SRC) + data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) data_to_c_simple(modes/shaders/common_view_lib.glsl SRC) data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC) |