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author | Clément Foucault <foucault.clem@gmail.com> | 2017-04-18 13:50:09 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-04-18 14:10:17 +0300 |
commit | edcf128ce279e1fa721a1ba16fc3a3dfeac4833b (patch) | |
tree | 4317cd33b39f63f90a26c33faf5790b965ebc3cd /source/blender/draw/CMakeLists.txt | |
parent | f1fb605ec9ffd69b82652f3702de8b7ada570fd8 (diff) |
Eevee: Introduction of world preconvolved envmap.
For now only compute GGX convolution. The GGX LUT used for the split sum approximation (UE4) is merged with the LTX mag LUT that uses the same parameters (theta and roughness)
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 06d152fe46e..22acc98a5ca 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -65,6 +65,7 @@ set(SRC engines/eevee/eevee.c engines/eevee/eevee_lights.c + engines/eevee/eevee_probes.c engines/eevee/eevee.h engines/eevee/eevee_private.h @@ -103,12 +104,18 @@ data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC) data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/probe_filter_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/probe_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/probe_geom.glsl SRC) +data_to_c_simple(engines/eevee/shaders/probe_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/tonemap_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_direct_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC) data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) |