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authorClément Foucault <foucault.clem@gmail.com>2017-04-18 13:50:09 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-18 14:10:17 +0300
commitedcf128ce279e1fa721a1ba16fc3a3dfeac4833b (patch)
tree4317cd33b39f63f90a26c33faf5790b965ebc3cd /source/blender/draw/CMakeLists.txt
parentf1fb605ec9ffd69b82652f3702de8b7ada570fd8 (diff)
Eevee: Introduction of world preconvolved envmap.
For now only compute GGX convolution. The GGX LUT used for the split sum approximation (UE4) is merged with the LTX mag LUT that uses the same parameters (theta and roughness)
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 06d152fe46e..22acc98a5ca 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -65,6 +65,7 @@ set(SRC
engines/eevee/eevee.c
engines/eevee/eevee_lights.c
+ engines/eevee/eevee_probes.c
engines/eevee/eevee.h
engines/eevee/eevee_private.h
@@ -103,12 +104,18 @@ data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/probe_filter_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/probe_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/probe_geom.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/probe_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/tonemap_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_direct_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)