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authorClément Foucault <foucault.clem@gmail.com>2017-09-30 20:34:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-30 20:37:40 +0300
commit1054f65a29b0b9ee9cf7db8a4036e4a55506ce03 (patch)
treea3976079acd1863d7889ffd02ea3cdad8ec45f27 /source/blender/draw/CMakeLists.txt
parent8249e1ce5e279b97e60cc847fe715a0e1a58a9f1 (diff)
Object Mode : Add probes data outlines and selectability
This required some small changes to the data display shaders so that they match the way the object mode renders them. Strangely enough, I had to remove the normal attribute from the display code because it was being not bound as soon as I created another rendering call in object mode. The problem may be deeper but I did not have time for this so I derive the normal from the sphere pos.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 43e07d51255..64edd76c257 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -195,6 +195,7 @@ data_to_c_simple(modes/shaders/object_outline_expand_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_outline_detect_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_grid_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC)
+data_to_c_simple(modes/shaders/object_lightprobe_grid_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_prim_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_prim_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_dot_vert.glsl SRC)