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authorClément Foucault <foucault.clem@gmail.com>2017-06-17 00:50:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-19 11:47:56 +0300
commit5c67ac2236581532c4ce13448db457d33dd4e863 (patch)
tree208c2de6599d4fcfe1672d9f321fdd04d5baf374 /source/blender/draw/CMakeLists.txt
parent539225db8111796c2e194b13a5e4081fe487684a (diff)
Eevee: Add special shader for depth prespass.
This way we can extend it to output more data (like motion vectors). Add a variation that uses clip distances.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index bfa04e79446..d142f416f58 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -133,6 +133,8 @@ data_to_c_simple(engines/eevee/shaders/effect_dof_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_dof_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_dof_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC)