diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-12 01:52:04 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-13 00:28:55 +0300 |
commit | 74a08cf12854308af166742f7dcaa5c7c227fcd4 (patch) | |
tree | cb3b7bcc24bb75d16f706317dcc987a4fb3e67b3 /source/blender/draw/CMakeLists.txt | |
parent | 894639f9a59c3a4f1ae1b3fb4ccbf1f46e31669c (diff) |
Eevee: Depth of field: Change final blending.
This new blending allows background to fill the gaps left by forground
objects. However this has a drawback, background objects that should be
partially occluded in this case can be seen through the blurred objects.
This does not fix the problem of blurred foreground over sharp background.
Also cleanup code to be simpler and remove unused geometry shader.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 5a753ffe159..d3079c337ea 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -169,7 +169,6 @@ data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_vert.glsl SRC) -data_to_c_simple(engines/eevee/shaders/effect_dof_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC) |