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author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-22 23:49:36 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-02 21:49:38 +0300 |
commit | e493a1a1aedcd6bc00f0f016aa6ef707742e3825 (patch) | |
tree | e479cb1f54c0029e92446dc6b0cfc263fe1bfb56 /source/blender/draw/CMakeLists.txt | |
parent | 77b481fd5ae2e8b503aed714ae3335ba637c84b6 (diff) |
DRW: Armature: New bone outline shader.
This fix the issue with the zfighting we were getting at bones edges.
Moreover, this enables us to render arbitrarly large outline with
varying thickness.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index cffd135369a..27daab90234 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -221,6 +221,8 @@ data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) data_to_c_simple(modes/shaders/common_view_lib.glsl SRC) data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC) data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_shape_outline_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_shape_outline_geom.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_geom_tri.glsl SRC) |