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author | Sriharsha Kotcharlakot <k.venkatsriharsha@gmail.com> | 2020-09-15 18:51:14 +0300 |
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committer | Sriharsha Kotcharlakot <k.venkatsriharsha@gmail.com> | 2020-09-15 20:43:01 +0300 |
commit | f137022f9919f4dd315ec6b325a08e1bf5aec6fb (patch) | |
tree | 4b15aa230eb100e77b41dfffb8ef5e7501c55db5 /source/blender/draw/CMakeLists.txt | |
parent | bedbd8655ed1d331aeaf756874c46dbed93168a1 (diff) |
Liquid Simulation Display Options (GSoC 2020)
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch.
**Major changes:**
=== Viewport Display ===
- //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly.
- An option to display //gridlines// when the slicing method is //single//.
==== Grid Display ====
- Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI.
==== Vector Display ====
- //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces.
- Made vector display options available for external forces.
==== Coloring options for //gridlines// ====
- Range highlighting and cell filtering options for displaying the simulation grid data more precisely.
- Color gridlines with flags.
- Also, made slicing and interpolation options available for Volume Object.
Reviewed By: JacquesLucke, sebbas
Differential Revision: https://developer.blender.org/D8705
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index af264365c25..089b656d76c 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -409,6 +409,7 @@ data_to_c_simple(engines/overlay/shaders/particle_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/sculpt_mask_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/sculpt_mask_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/volume_velocity_vert.glsl SRC) +data_to_c_simple(engines/overlay/shaders/volume_gridlines_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/wireframe_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/wireframe_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/xray_fade_frag.glsl SRC) |