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author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-16 20:38:40 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-16 20:38:58 +0300 |
commit | 7f5d76b37fc909b15a72df725c70c8443c8e760e (patch) | |
tree | 7668249d8b8ee8f69ac9c55f394b3e2947397164 /source/blender/draw/CMakeLists.txt | |
parent | c2d4ba2ff54b47a8053c8dd19411186d2a050115 (diff) |
Object Mode: Rework outline drawing.
This changes quite a few things.
- Outline is now per object.
- No more outline at object intersection (fix hairs problem).
- Simplify the code quite a bit.
We use a R16UI buffer to save one id per object outline. We convert this id
to color when detecting the outline.
Added textureGatherOffsets to the code but could not test on current hardware
so leaving it commented for now.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index d292e4d9405..d2e70300561 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -229,6 +229,7 @@ data_to_c_simple(modes/shaders/object_empty_image_vert.glsl SRC) data_to_c_simple(modes/shaders/object_outline_resolve_frag.glsl SRC) data_to_c_simple(modes/shaders/object_outline_expand_frag.glsl SRC) data_to_c_simple(modes/shaders/object_outline_detect_frag.glsl SRC) +data_to_c_simple(modes/shaders/object_outline_prepass_frag.glsl SRC) data_to_c_simple(modes/shaders/object_grid_frag.glsl SRC) data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC) data_to_c_simple(modes/shaders/object_lightprobe_grid_vert.glsl SRC) |