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authorJeroen Bakker <j.bakker@atmind.nl>2019-06-04 12:28:21 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-06-05 15:29:27 +0300
commiteeda9369b6e63e38a82292f0b42eefc8247e4348 (patch)
treeca865cbeac97c0087543c39524e40627bb3d0401 /source/blender/draw/CMakeLists.txt
parent957c8f1305149ce85472a4082405217475af4b62 (diff)
TexturePaint: Missing Texture Depth Test
Depth testing was off as it used the precomputed ModelView matrix. As draw engines currently use a different approach the depth was sometimes a bit off making the color disappear. This change will use a different vertex shader that will write the correct depth. I expected the same change to be needed in the bone selection overlay but was not able to reproduce it. Reviewed By: fclem Maniphest Tasks: T64615 Differential Revision: https://developer.blender.org/D5006
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index ade1ec5d53b..44551a4e04b 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -318,6 +318,7 @@ data_to_c_simple(modes/shaders/paint_vertex_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_vertex_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_weight_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_weight_vert.glsl SRC)
+data_to_c_simple(modes/shaders/paint_face_selection_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_face_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_wire_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_wire_vert.glsl SRC)