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author | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 00:24:34 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 00:32:17 +0300 |
commit | 4705aa4fe518ce33a9dff59a3ae1707ff28bdd08 (patch) | |
tree | 1d5100358f2e61316e7ecd03478e89bb0c64ddb4 /source/blender/draw/CMakeLists.txt | |
parent | a77fe7eb5c34d859cc18fc942a1167116b7a8c9e (diff) |
Overlay Engine: LightProbe: Simplify drawing of irradiance grid data
This separates it from the outline pass and fix a visibility bug
when extras were off.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 88caafb0c00..931d8c058ce 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -345,6 +345,7 @@ data_to_c_simple(engines/overlay/shaders/edit_particle_point_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/extra_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/extra_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/extra_groundline_vert.glsl SRC) +data_to_c_simple(engines/overlay/shaders/extra_lightprobe_grid_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/extra_loose_point_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/extra_loose_point_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/extra_point_vert.glsl SRC) @@ -363,7 +364,6 @@ data_to_c_simple(engines/overlay/shaders/outline_detect_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/outline_prepass_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/outline_prepass_geom.glsl SRC) data_to_c_simple(engines/overlay/shaders/outline_prepass_vert.glsl SRC) -data_to_c_simple(engines/overlay/shaders/outline_lightprobe_grid_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/paint_face_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/paint_point_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/paint_texture_frag.glsl SRC) |