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author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-05 00:28:39 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-05 17:02:15 +0300 |
commit | 773f3428cfc5212641c59536f56179a58acf318a (patch) | |
tree | e51550f7ec5cccc86fed37303e38acddcdce999c /source/blender/draw/CMakeLists.txt | |
parent | a131514d0f79f7b82be526438c125e35beab9f8f (diff) |
Edit Mesh: Add workaround for system that does not support wide lines
This adds a new geometry shader (specific to edit mesh for now) that
reproduces the effect of glLineWidth > 1.0, since this is not supported on
all platform.
This fix could be generalized to other shaders later.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index b3e643dafdb..1b7c2a15cc3 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -270,6 +270,7 @@ data_to_c_simple(modes/shaders/armature_dof_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_common_lib.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_vert.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_geom.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_mix_frag.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_vert.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_frag.glsl SRC) |