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author | Clément Foucault <foucault.clem@gmail.com> | 2019-06-04 19:26:36 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-06-04 19:42:50 +0300 |
commit | 942a748d5d5d3d03c09ae2b0b0767f1b1eb16147 (patch) | |
tree | 1bb83d9578806a72bc8715a1bdd5c845791adc52 /source/blender/draw/CMakeLists.txt | |
parent | ff7401b02c4b9e111c0632f33bf5b51fc63026f6 (diff) |
Eevee: Merge shadow map processing into one drawcall per light
This removes a lot of framebuffer configuration and binding.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index b31cb7bf770..ade1ec5d53b 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -200,6 +200,8 @@ data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/shadow_process_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/shadow_process_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_store_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_copy_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC) |