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authorClément Foucault <foucault.clem@gmail.com>2019-12-02 15:55:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-12-02 16:35:49 +0300
commit3e241af3aec2bf03b0b558ca419ceb08d394a239 (patch)
tree1e956b6fee464a62b8af253614bf834688bc96ed /source/blender/draw/CMakeLists.txt
parent0f521ca4d9622247a740312e3e318a35c1d85aa9 (diff)
Overlay Engine: Wireframe: Remove geometry shader and fragment discard
This Simplify and should also speedup the drawing a tiny bit. We now discard the edges in the vertex shader by setting one of the verts at vec4(0,0,0,0) to not produce any fragment
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 7d996f3c535..ea52d8e8f1f 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -380,7 +380,6 @@ data_to_c_simple(engines/overlay/shaders/particle_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/sculpt_mask_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/volume_velocity_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/wireframe_vert.glsl SRC)
-data_to_c_simple(engines/overlay/shaders/wireframe_geom.glsl SRC)
data_to_c_simple(engines/overlay/shaders/wireframe_frag.glsl SRC)
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