Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-12-05 00:24:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-12-05 00:32:17 +0300
commit4705aa4fe518ce33a9dff59a3ae1707ff28bdd08 (patch)
tree1d5100358f2e61316e7ecd03478e89bb0c64ddb4 /source/blender/draw/CMakeLists.txt
parenta77fe7eb5c34d859cc18fc942a1167116b7a8c9e (diff)
Overlay Engine: LightProbe: Simplify drawing of irradiance grid data
This separates it from the outline pass and fix a visibility bug when extras were off.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 88caafb0c00..931d8c058ce 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -345,6 +345,7 @@ data_to_c_simple(engines/overlay/shaders/edit_particle_point_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/extra_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/extra_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/extra_groundline_vert.glsl SRC)
+data_to_c_simple(engines/overlay/shaders/extra_lightprobe_grid_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/extra_loose_point_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/extra_loose_point_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/extra_point_vert.glsl SRC)
@@ -363,7 +364,6 @@ data_to_c_simple(engines/overlay/shaders/outline_detect_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/outline_prepass_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/outline_prepass_geom.glsl SRC)
data_to_c_simple(engines/overlay/shaders/outline_prepass_vert.glsl SRC)
-data_to_c_simple(engines/overlay/shaders/outline_lightprobe_grid_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/paint_face_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/paint_point_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/paint_texture_frag.glsl SRC)